Here's all the info that you wanted, except that you may be on to something as there is no default.conf file within the Codeblocks directory structure (or in MINGW directories)... I also noticed that I had Microsoft Visual C++ 2005/2008 selected as the compilier and not CNU GCC Compilier. Now the game doesnt compile, but I feel I may be on the right track?
New build output...
-------------- Build: Debug in skeleton ---------------
Compiling: main.cpp
mingw32-g++.exe: /W3: No such file or directory
mingw32-g++.exe: /Zi: No such file or directory
mingw32-g++.exe: /D_DEBUG: No such file or directory
mingw32-g++.exe: /Zi: No such file or directory
mingw32-g++.exe: /D_DEBUG: No such file or directory
mingw32-g++.exe: CreateProcess: No such file or directory
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings
/////////////////////////////////////////////////////////////////////
// PROJECT FILE
////////////////////////////////////////////////////////////////////
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="skeleton" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\skeleton" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="/Zi /D_DEBUG" />
<Add option="/Zi" />
<Add option="/D_DEBUG" />
</Compiler>
<Linker>
<Add option="/DEBUG" />
<Add library="alleg" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\skeleton" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="/Ox" />
<Add option="/DNDEBUG" />
</Compiler>
<Linker>
<Add library="alleg" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="/W3" />
</Compiler>
<Linker>
<Add library="alleg" />
</Linker>
<Unit filename="gameData.h" />
<Unit filename="geoClass.cpp" />
<Unit filename="geoClass.h" />
<Unit filename="hardcoded.h" />
<Unit filename="loadData.h" />
<Unit filename="main.cpp" />
<Unit filename="main.h" />
<Unit filename="messageClass.cpp" />
<Unit filename="messageClass.h" />
<Unit filename="renderClass.cpp" />
<Unit filename="renderClass.h" />
<Unit filename="setup.h" />
<Unit filename="skeleton.layout" />
<Unit filename="soundClass.cpp" />
<Unit filename="soundClass.h" />
<Unit filename="spriteClass.cpp" />
<Unit filename="spriteClass.h" />
<Unit filename="spriteHandler.h" />
<Unit filename="spritehandler.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
Sorry this is kind of a rushed reply, but I'm having to juggle this with packing the car for the holiday and the wife shouting at me
Thanks for the help guys!