Hi,
I'm a new C::B user that just moved over from MSVC6 (finally). I've done a ton of research through the wiki/google/forums on any questions that come up, and have been able to answer most all of them except a few. If anyone has any answers or information on any of these I'd really appreciate it!
#1 Is there a way to get floating source windows, or at the very least, view multiple source windows at a time on the screen? I found the splitting option to view 2 source windows, but it will only show the same file.
The closest answer I could find to this was
http://forums.codeblocks.org/index.php/topic,9525.0.html, but it left off last December that it was possibly done but not yet integrated. Is there any more information on this?
#2 When debugging, is there a way to copy the value from a variable in the watch window? It would be
really nice if this information came up by default in the "Change value" window.
#3 Does C::B have any kind of plugin or built in function to help make the standard "configure" and "makefile" files? I am really new at this kind of thing, having developed for Windows all my life, and was hoping C::B might have an easy solution to this before I go and start researching the "official" way to make these (assuming they aren't all hand coded,which would be a pain!)
#4 When I do a dependency between 2 projects in a workspace, the dependency obviously being a library, i also have to link the .lib/.a file manually (which is named oddly, the name having "lib" prepended to it O.o) through the "build options>linker settings"; but I'd think having it as a dependency should do this automatically... am i missing something?
Also, on this note, when I link to the .a file manually, shouldn't the linker auto search the directory specified in the project's "build targets>objects output dir"? It would seem that this would be a logical place to always search first, without needing to add it manually as a "search directory" for the linker.
#5 IS there a way to make the compiler stop when a throw/exception occurs? Having the debugger pause on any throw when toggled would be spectacular, but just uncaught exceptions would be enough too. It seemed to me that the dialog window (only available when debugging) at "Debug>Information>Signal Handling" would help me out with this problem, but the only option there "Software generated exception" that seems to fit the bill already has "yes" turned on for all the options.
Thanks in advance for any help anyone can give me!