OK reproducing the breakpoint bug:
Confirmed. I'll have a look into this later.
By the way: What is nice "game" too:
1.) Place 3 breakpoint in 3 lines that follow each other
2.) Remove the second (middle) breakpoint.
-> Result:
- the GUI shows only one breakpoint left (there should be 2 because only one line has been deleted)
- the registered linesd in the debugger are still 2 breakpoints, but the second could be wrong.
With regards, Morten.