No problem, just I don't know how to fix them properly (commenting some offending lines makes it compile more).
Because I don't know this kind of things (AngelScript):
currentObject = (void*)(int(currentObject) + sysFunc->baseOffset);error: cast from 'void*' to 'int' loses precisionOr wxAUI (for what is a random string created??):
// if the pane's name identifier is blank, create a random string
if (pinfo.name.IsEmpty())
{
pinfo.name.Printf(wxT("%08x%08x%08x%08x"),
(unsigned int)pinfo.window, (unsigned int)time(NULL),
(unsigned int)clock(), m_panes.GetCount());
}error: cast from 'wxWindow*' to 'unsigned int' loses precisionMore compiler errors (castings):
error: invalid conversion from 'void* (*)(size_t)throw ()' to 'void* (*)(asUINT)'And linker errors (probably related to x86 optimizations of calling conventions for system functions?):
libcodeblocks.so: undefined reference to `PrepareSystemFunction(asCScriptFunction*, asSSystemFunctionInterface*, asCScriptEngine*)'
libcodeblocks.so: undefined reference to `CallSystemFunction(int, asCContext*, void*)'
libcodeblocks.so: undefined reference to `DetectCallingConvention(bool, asUPtr const&, int, asSSystemFunctionInterface*)'And more fun
I just couldn't try more because I gave little space to the linux partition and soon became full.
I'll have to burn some data, and then resize the ntfs and give more to the reiserfs one.