Basically I have a GLFW project that loads an image file that is in the base directory (the one where the project is located) but in order for me to do It I can't just can't load it by the filename, I have to put the entire path to the filename.
Example.
rustWall.Load("RustyWall.tga");
does not work but
rustWall.Load("Z:\\Cpp\\OpenGL Examples\\GLFW Project\\RustyWall.tga");
does.
I have other example programs that use the base directory properly but this one does not. It's been like this for several revisions of codeblocks nightly.