Code::Blocks Forums
User forums => Nightly builds => Topic started by: killerbot on April 18, 2006, 08:46:00 pm
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A link to the unicode windows wxWidget dll for Code::Blocks : http://download.berlios.de/codeblocks/wxmsw26u_gcc_cb.7z
For those who might need this one (when no MingW installed on your system) : the mingw10m.dll : http://download.berlios.de/codeblocks/mingwm10.7z
For support of ansi builds, a link to the ansi windows wxWidget dll for Code::Blocks : http://download.berlios.de/codeblocks/wxmsw26_gcc_cb.7z
The 18 April 2006 build is out.
- Windows : http://download.berlios.de/codeblocks/CB_20060418_rev2360_win32.7z
- Linux :
http://download.berlios.de/codeblocks/CB_20060418_rev2360_ubuntu.deb
http://download.berlios.de/codeblocks/CB_20060418_rev2360_fc4+5.rpm
Resolved Fixed:
- Added Autosave to CodeBlocks-unix.cbp
- Added more file extension constants in FileFilters (including the dot this time)
- Exposed file extension constants to scripts
- Changed ScriptingManager::Load() to just load the script and not run it. Use ScriptingManager::Compile() afterwards to compile and run the script(s). Or use ScriptingManager::LoadAndRunScript() that works like Load() used to
- SDK version changed to 1.7.14
- Added new plugin: "Project wizard". It uses scripting to define wizards. See plugins/projectwizard/resources for more
- Added checkboxes in new project dialog, to filter showing the old file-based templates and the new wizard-based ones
- Fixed wrong paths in ProjectWizard 's Makefile.am files
- Increased width of new project dialog to old setting (again)
- ProjectWizard : little include fix
- Fixed a couple of build issues for *nix (regarding the projectwizard
plugin) - Fixed script errors in the new "D application" wizard
Regressions/Confirmed/Annoying/Common bugs:
- toolbar-images-not-changing-state (is a wx problem/Win XP problem)
- there are several issues with Code Completion (is being redesigned : work in progress)
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and here's the ansi build :
http://download.berlios.de/codeblocks/CB_20060418_rev2360_win32_ansi.7z
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Fixed script errors in the new "D application" wizard
-------------- Build: Debug in jhhhh ---------------
Compiling: hello.d
Error: unrecognized switch '-Wall'
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings
Any ideas where this switch -Wall is from?
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-Wall stands for "enable all warnings" with gcc. It seems your d compiler doesn't understand the switch, so try to untick the corresponding checkbox in the compiler settings. Don't know if this is a C:B problem.
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Fixed script errors in the new "D application" wizard
-------------- Build: Debug in jhhhh ---------------
Compiling: hello.d
Error: unrecognized switch '-Wall'
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings
Any ideas where this switch -Wall is from?
What did you use : Digital Mars D or the GCC D ?
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Hello,
Here is a simple example which show you a bug with the debugger (with that build and probably previous one)
You can find the project here:
http://www.badongo.com/file/498569
Debug the program.
You should have a screen like that
(http://img19.imageshack.us/img19/3324/debuggerproblem18af.th.jpg) (http://img19.imageshack.us/my.php?image=debuggerproblem18af.jpg)
Now if you trace the following instruction: strcpy(sStr, "azéerty");
All buttons of the debugger toolbar become disabled.
(http://img150.imageshack.us/img150/2498/debuggerproblem20ix.th.jpg) (http://img150.imageshack.us/my.php?image=debuggerproblem20ix.jpg)
I really hope you could fix that problem.
Thanks and have a nice day
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The same bug here!!!
If you watch strings with non-english characters (áéűőúüöó for example), all buttons in the debug menu become disabled.
I've encountered another bug: if you clear all breakpoints with the command 'Clear all breakpoints' in the debug menu, the red circles do not disappear.
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ansi build
The editorsettings-crash-bug is still alive in this version.
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The same bug here!!!
If you watch strings with non-english characters (áéűőúüöó for example), [...]
I tried to debug that bastard. That's unfortunately some "deep-level stuff". When the event DebuggerGDB::OnGDBOutput is fired from the piped process the event.GetString() already holds the wrong string. So it must be related to the way how stdout and stcerr are obtained / converted in PipedProcess. I'm currently inspecting cbTextInputStream::ReadLine() and cbTextInputStream::NextChar() which could be the cause. I'm reporting this for those who may have more knowledge than I...
With regards, Morten.
Edit: That's really strange... if I inspect the memory of the string using C::B it clearly shows the "right stuff", passing a "display mystring.c_str()" to gdb seems to work, too. Hence it could be the way how STL strings are parsed in the debugger script (gdb_types.script)...?! Anybody else working on that can help?!