So you say its not using OpenGL?
I said that it uses whatever driver wxWidgets use, see the docs of wxWidgets. setup.h on GTK has this by default:
#define wxUSE_GLCANVAS 1
#define wxUSE_GLCANVAS_EGL 0
Here you have the full settings with comments.
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
// list of libraries used to link your application when linking to wxWidgets
// statically (although this is done implicitly for Microsoft Visual C++ users).
//
// Default is 1.
//
// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
// otherwise.
#define wxUSE_GLCANVAS 1
// Setting wxUSE_GLCANVAS_EGL to 1 enables OpenGL EGL backend. This will be
// automatically enabled if EGL support is detected. EGL support is only
// available under Unix platforms.
//
// Default is 0.
//
#define wxUSE_GLCANVAS_EGL 0