Hi,
now I have a problem with ar.exe...
I'm creating a static lib.
All files are compiling well.
At the end of the compiling process I get this error:Linking static library: out\libIrrlicht.a
ar.exe: creating out\libIrrlicht.a
ar.exe: \;: No such file or directory
Process terminated with status 1 (2 minutes, 52 seconds)
0 errors, 0 warnings
No files are created !!! :(
But I didn't set any path to \; !!!
I checked all settings and it seems all to be correct...
What could cause this error ???
I often compiled this lib as static and had never problems...
So it's over my head - what's wrong now...
I'm using W2k(sp3)...
Where do I get the nightly build ???
Here is my project file (also preatty huge):<?xml version="1.0"?>
<!DOCTYPE CodeBlocks_project_file>
<CodeBlocks_project_file>
<FileVersion major="1" minor="1"/>
<Project>
<Option title="Irrlicht"/>
<Option makefile="Makefile"/>
<Option makefile_is_custom="0"/>
<Option default_target="-1"/>
<Option compiler="0"/>
<Build>
<Target title="default">
<Option output="out\libIrrlicht.a"/>
<Option working_dir=""/>
<Option object_output=".obj"/>
<Option deps_output=".deps"/>
<Option type="2"/>
<Option compiler="0"/>
<Option createDefFile="1"/>
<Option projectResourceIncludeDirsRelation="2"/>
</Target>
</Build>
<Compiler>
<Add option="-fexpensive-optimizations"/>
<Add option="-Os"/>
<Add option="-O3"/>
<Add option="-O"/>
<Add option="-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIRRLICHT_EXPORTS"/>
<Add directory=".\include"/>
<Add directory=".\zlib"/>
<Add directory="C:\CodeBlocks\include"/>
</Compiler>
<Linker>
<Add option="-s"/>
<Add option="C:\CodeBlocks\lib\libd3dx9.a"/>
<Add option="C:\CodeBlocks\lib\libd3dx8.a"/>
<Add library="kernel32"/>
<Add library="user32"/>
<Add library="gdi32"/>
<Add library="winspool"/>
<Add library="comdlg32"/>
<Add library="advapi32"/>
<Add library="shell32"/>
<Add library="ole32"/>
<Add library="oleaut32"/>
<Add library="uuid"/>
<Add library="odbc32"/>
<Add library="odbccp32"/>
<Add library="glu32"/>
<Add library="opengl32"/>
<Add directory="C:\CodeBlocks\lib"/>
</Linker>
<Unit filename="BuildInFont.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="C3DSMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="C3DSMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD2.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMS3D.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMS3D.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CBillboardSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CBillboardSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCSMLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCSMLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraFPSSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraFPSSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraMayaSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraMayaSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CColladaFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CColladaFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CColorConverter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CColorConverter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Driver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Driver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8MaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8NormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8NormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Texture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Texture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Driver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Driver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9HLSLMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9HLSLMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9MaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9NormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9NormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Texture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Texture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDMFLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDMFLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultMeshFormatLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultMeshFormatLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDummyTransformationSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDummyTransformationSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CEmptySceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CEmptySceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFPSCounter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFPSCounter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileList.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileList.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileSystem.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileSystem.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIButton.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIButton.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIChatBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIChatBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUICheckbox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUICheckbox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIComboBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIComboBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIContextMenu.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIContextMenu.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEditBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEditBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEnvironment.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEnvironment.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFileOpenDialog.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFileOpenDialog.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFont.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFont.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.H">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIInOutFader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIInOutFader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIListBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIListBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMenu.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMenu.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMeshViewer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMeshViewer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMessageBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMessageBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>