<Target title="Debug">
<Option output="bin/Debug/TestBitmapButton" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-g" />
<Add option="-D__WXDEBUG__" />
<Add directory="$(#wx)/lib/gcc_lib/mswud" />
</Compiler>
<ResourceCompiler>
<Add directory="$(#wx)/lib/gcc_lib/mswud" />
</ResourceCompiler>
<Linker>
<Add library="libwxmsw30ud.a" />
<Add library="libwxpngd.a" />
<Add library="libwxjpegd.a" />
<Add library="libwxtiffd.a" />
<Add library="libwxzlibd.a" />
<Add directory="$(#wx)/lib/gcc_lib" />
</Linker>
</Target>
Project files are not meant to be edited by hand. If you do so, very bad things including crashes can happen. Don't do this. For all operations we have ui, scripting or similar support trough plugins.
To mass manipulate project settings you could also use the project options manipulator plugin.
Thanks for the post could you tell me a little about the project options manipulator plugin.Its distributed with recent nightlies. Just run it through the plugins menu.
Any links ?
I've never used "profiles" but that may come in handy too (though MortenMacFly's solution looks the best)Indeed, profiles are another option: This would mean you don't make copies of compilers, but just use a different profile for a different set of projects.
Yes, the project files easily damaged, C::B will collapse ......Well again: Don't do this and C::B won't collapse.
But there is no other method is faster than it.Sorry, but I strongly disagree. I think with the options and plugin mentioned you can very fast adopt / harmonise multiple projects at once... and we did't speak about scripting so far...