Code::Blocks Forums
User forums => Help => Topic started by: k_squared on August 28, 2012, 07:13:58 am
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I have a FLTK project that obviously needs C++. I started by creating a blank project in code::blocks.
(I used the binary download of FLTK 1.3.)
So....... Does the code::blocks project default to C or C++?
I am getting an "undefined reference to _Unwind_Resume" error. Research indicates a lot of people say this is a likely symptom of compiling C++ on a C compiler.
Thus, I've noticed whenever I use an invalid filename for the C compiler in the toolchain options, it skips the build. Whenever I use an invalid filename for the C++ compilier it builds.
I tried to replace the C compiler with the C++ compiler, same error.
I tried to create a c++ console application and just replace that code with the FLTK code, but that crashes ld.exe. :'(
A thousand Thank Yous to anyone with a solution?
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1.) Why don't you use the FLTK wizard?
2.) The console project is what you defined it to be: Either C or C++ - you have to do this selection in the wizard.
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And for newly created files, it depends on the file-ending you chose.
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Wow, thanks for the fast reply guys. 8)
*EDIT*: Wow..... I must have been tired last night. Oh I get that second one....
*EDIT2*: Wow, got it working with the codeblocks wizard using the binaries (ver 1.3, the current supported version) from http://code.google.com/p/fltkwinbin/.
I thought I was, wow. What was *I* thinking!
I saved it as a .CPP. That should invoke the C++ compilier, right?
The FLTK Wizard first tells me that it cannot find fl.h. When I change the path so that it CAN find fl.h (it /include/compat/fl) it says it cannot find the include directory.
Was it for a particular version, if you don't mind my asking? I'll probably be good with any version.
So forgive the stupid question *sigh* how does one get FLTK working?
Thanks Again...
Thanks again, guys.