Code::Blocks Forums

User forums => Using Code::Blocks => Topic started by: themean on April 25, 2012, 04:21:28 pm

Title: How to use codeblocks for Cg programing
Post by: themean on April 25, 2012, 04:21:28 pm
Hello I want to use codeblocks for Cg programing
But i don't know how
If i must use some plugins i don't know names of these plugins
Title: Re: How to use codeblocks for Cg programing
Post by: oBFusCATed on April 25, 2012, 05:03:18 pm
C::B is mainly a C++ IDE, there are not direct capabilities to develop Cg shaders.
If you want to develop Cg shaders and then see the results, C::B is not your tool, search the internet for other more suitable tools.
Title: Re: How to use codeblocks for Cg programing
Post by: themean on April 25, 2012, 08:30:20 pm
I found info in net that i can use code blocks for cg programing
Title: Re: How to use codeblocks for Cg programing
Post by: oBFusCATed on April 25, 2012, 08:33:41 pm
You can write the shaders in the editor and we have syntax highlight, but this is all you'll get.

If you want to see a preview of your shaders you have to write a c/c++ program.
Title: Re: How to use codeblocks for Cg programing
Post by: themean on April 26, 2012, 08:51:17 am
I don't have a better offer
What i must do to have templates for cg program ( or give me another offer )
Title: Re: How to use codeblocks for Cg programing
Post by: oBFusCATed on April 26, 2012, 09:03:55 am
You are joking, aren't you?
http://lmgtfy.com/?q=cg+ide
Title: Re: How to use codeblocks for Cg programing
Post by: themean on April 26, 2012, 09:38:37 am
No i don't
All info in google is from 4-5 years
and FX composer work with COLLADA FX Cg and CgFX that may not compatible with Ogre 3d
Title: Re: How to use codeblocks for Cg programing
Post by: themean on April 26, 2012, 04:06:21 pm
10x a lot  :)