#include <SFML/Graphics.hpp>
int main()
{
// Create the main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Image Image;
if (!Image.LoadFromFile("cb.bmp"))
return EXIT_FAILURE;
sf::Sprite Sprite(Image);
Sprite. // /!\ list doesnt appear
// Start the game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear screen
App.Clear();
// Draw the sprite
App.Draw(Sprite);
// Update the window
App.Display();
}
return EXIT_SUCCESS;
}
Did you add the path somewhere?Yes probably, where can I add manually the headers please ?
Maybe C::B's don't know where to search the headers...
How can I configure "code completion" consider SFML and standar library ?I guess mostly SFML library use some special macro definitions, I will check it today and give you the direction.
Thanks !
http://www.sfml-dev.org/tutorials/1.6/start-cb.phpits for windows only :s ...
after reinstalling codeblocks, code completion work on a local class only.I only have Win system, so I can't help you further more. :(
SFML or other lib didnt auto-complete.
Works well on Linux Mint 11.after reinstalling codeblocks, code completion work on a local class only.I only have Win system, so I can't help you further more. :(
SFML or other lib didnt auto-complete.