Code::Blocks Forums
User forums => Help => Topic started by: Avithohol on December 21, 2010, 05:07:19 pm
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Hello
My goal is to port my C# game editor to a wxSmith designed one.
See the attached screenshot to get the basic idea (its not mine its just a sample).
Basically a simple form based application, with an extra Opengl supported panel.
I really have to use wxSmith for the design, as its quite complex.
I have successfully compiled wxWidget with Opengl support, and dropped a wxGLCanvas onto the Frame in wxSmith
It compiles and run without problem, but then, i cannot go on.
No luck with Google ... could anybody give me a good tutorial link how to work with Opengl on wxSmith designed Frame ?
For example, i would like to
catch on paint event for rendering,
catch resize event and set viewport attributes (glViewport),
catch key presses for camera input
Thank You
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Hm, your google-fu is lacking vital skills if you haven't being able to find: http://wiki.wxwidgets.org/WxGLCanvas
Also this is not a C::B, but wxWidgets question, so it is not appropriate for this forum.