Code::Blocks Forums
Developer forums (C::B DEVELOPMENT STRICTLY!) => Development => Topic started by: Fleve on September 28, 2010, 08:55:40 pm
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Hello all.
Is there any guide to compile Bullet Physics Engine in Code::Blocks without needing Visual Studio?
I want to integrate it in my project that I have already started with Code::Blocks since some months...
Thank you very much. Best regards,
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Is there any guide to compile Bullet Physics Engine in Code::Blocks without needing Visual Studio?
- Import the VC project / solution using the projects importer plugin.
- Remove any remaining VC compiler specific artifacts.
- Exchange VC libraries with he MinGW equivalent (if needed).
- Adjust compiler and linker options as needed.
This has worked for me for every VC project in needed in C::B using MinGW until now... and these have been many!
Notice, if you need the VC compiler, it's even easier.
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Fleve: Read the Bullet's forum, there I've seen many threads related to C::B.