Code::Blocks Forums

User forums => Using Code::Blocks => Topic started by: acolyte to jippity on January 29, 2010, 07:03:14 pm

Title: Importing non-standard library
Post by: acolyte to jippity on January 29, 2010, 07:03:14 pm
Ok, i have this assignment that requires an additional library for graphics.  The standard compiler used in the course is visual studio 2008, but i was unable to install that successfully so i'm using code::blocks.

Unfortunately, the instructions for certain steps are given for people using visual studio 2008.  i have no idea how to describe what i'm supposed to do, so i'm just going to post a link to the instructions we're given in the hope someone here can understand what i should do.

thanks in advance for any help.


https://www.cs.drexel.edu/~mcs171/Wi10/Horstmann/Graphics/VS2008/index.html (https://www.cs.drexel.edu/~mcs171/Wi10/Horstmann/Graphics/VS2008/index.html)

tell me if that link won't work, it is possible my school won't allow it.  if so, i'll just give it to you in a different way.

thanks again
Title: Re: Importing non-standard library
Post by: stahta01 on January 29, 2010, 07:21:09 pm
This site DOES not support learning how to program.

Edit: The following is normal info needed to answer questions; but, I see no way to help you since you do NOT know how to program. I do NOT have time to be a teacher. Ask your teacher to help you install the proper compiler.

What Compiler are you using?
(Include version number of Compiler.)
What operating system?

Tim S.
Title: Re: Importing non-standard library
Post by: acolyte to jippity on January 29, 2010, 07:39:02 pm
fist off, i'm not asking how to program.  the link i gave you is only the instructions for what to do with the new library.  i'm asking how would i convert those steps into something that works with code::blocks.  that is what this section is for, after all.  helping new users to use and configure code::blocks.  I'm sorry if i wasn't clear in my request.  Basically, i know code::blocks has a way to do this, but i do not know how to.  if i had a translation of those instructions for code::blocks, i could do the program no problem.

i will admit that i did not include those pieces of info you listed at the end. 

i'm using GNU GCC compiler, i guess version 5.6.1 (that's the version of MinGW i downloaded and installed) as per the instructions given on the code::blocks main page.  I'm running windows Vista 64bit.

thank you
Title: Re: Importing non-standard library
Post by: stahta01 on January 29, 2010, 08:33:25 pm
Links to look at

http://wiki.codeblocks.org/index.php?title=Main_Page
http://wiki.codeblocks.org/index.php?title=FAQ
http://www.codeblocks.org/user-manual
http://wiki.codeblocks.org/index.php?title=Developer_documentation

Tim S.
Title: Re: Importing non-standard library
Post by: acolyte to jippity on January 29, 2010, 08:37:52 pm
so i gather this question is related to MinGW's GCC compiler instead of code::blocks?

should i ask on MinGW's site?
Title: Re: Importing non-standard library
Post by: stahta01 on January 29, 2010, 09:22:16 pm
The question is a basic windows graphics programing question. Windows GUI Programming sites using MinGW is a good place to look. Note, I have no idea if a good site exists that support both.

The only valid Code::Blocks question I can see is which wizard works best as a stating point.

I can NOT answer that question with an answer that I know works. I would start with "Win32 GUI" or "Empty Project" but that is a guess.

Being only a beginner level windows graphics programmer, I can not help you much on how to proceed.

I am a experienced C programmer; can do C++ in most cases. I am very good on fixing compiler and linker errors. Therefor, I would just do the project, using template as a starting point, and fix the errors; but, that would not work for a novice programmer. But, asking people on this site a lot of beginner questions is not the method I would use to solve the errors I would get. Learn to use Google to solve Compiler/Linker Error is a item you will need to learn if you wish to learn to program at a level where you can ever get paid for doing it.

Tim S.