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61
Help / Re: The best compilers on Windows XP
« Last post by MichaelAgarkov on September 14, 2023, 08:24:12 am »
Quote
Looks like the bots are going crazy here. I wonder, why differ the posts slightly? Are these constructed from templates that offer different choices for certain positions or is it just slightly different output from an AI?

It seems to be the case, unfortunately. It's hard to tell people and AI apart nowadays. But at least now they are trying to be somewhat helpful(?)
62
Using Code::Blocks / Re: Code::Blocks +GCC64 + MATLAB
« Last post by stahta01 on September 13, 2023, 10:10:23 pm »
Link to wiki page https://wiki.codeblocks.org/index.php/Main_Page
Link to this website rules https://forums.codeblocks.org/index.php/topic,9996.0.html

I suggest posting your compiler information if you cannot figure what is needed to set it up in Code::Blocks.
Location/Path installed?
Where compiler was downloaded from?

Tim S.
63
Using Code::Blocks / Code::Blocks +GCC64 + MATLAB
« Last post by dbs584 on September 13, 2023, 08:43:51 pm »
Dear Friends,

I hope this message finds you well. I am writing to seek guidance on configuring Code::Blocks for the compilation of Pure C source code, specifically with the inclusion of the "engine.h" header file. I am a dedicated user of Code::Blocks and have come to appreciate its versatility; however, I am aware that integrating such components has posed challenges in the past.

Could you kindly provide instructions or insights on how to set up Code::Blocks to compile Pure C source code while incorporating the necessary "engine.h" header file? Additionally, I am interested in understanding how to compile source code that is linked to MATLAB for seamless integration. Any guidance or best practices you can share in this regard would be greatly appreciated.

Thank you in advance for your assistance, and I look forward to your response.

Warm regards,
64
Help / Re: The best compilers on Windows XP
« Last post by sodev on September 13, 2023, 06:18:24 pm »
Looks like the bots are going crazy here. I wonder, why differ the posts slightly? Are these constructed from templates that offer different choices for certain positions or is it just slightly different output from an AI?
65
To build a CB plugin you'll need the CB sdk which you can
obtain by compiling the SVN source with the cbNightly.

But the "New Plugin" script also refers to the wxWidgets source. It asks for the values of Global varables "cb", "cb_release_type" and "wx".

By compiling CB, you'll have the "cb" variable that should point to the CB src folder. Or just enter ]"$(COEBLOCKS\..)" for a value that already will resolve to the source folder.
See:
https://wiki.codeblocks.org/index.php/Variable_expansion

The cb_release var should == "-g" for debugging.
But you'll need to compile wxWidgets 3221 to get the "wx" value.

This older URL explains the source installation of CB and wxWidets.
https://wiki.codeblocks.org/index.php/Installing_Code::Blocks_from_source_on_Windows

But it's a bit outdated for  wxWidgets 3221.
To compile wxWidgets 3221 I use the following compile command in a .cmd file:
Code
:DoClean
mingw32-make -f makefile.gcc SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1 VENDOR=cb CXXFLAGS+="-std=c++11" clean

:DoCompilesOnly
mingw32-make -f makefile.gcc SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1 VENDOR=cb CXXFLAGS+="-std=c++11"

Note that when using the "File/New/CB plugin" script, your plugin output ends up in the devel32 folder
( $(#cb)\devel32\share\codeblocks\plugins\ )
whereas CB on Windows looks for plugins in the devel32_64 folder. So you need to change the output destination or copy the plugin dll to the correct folder.

Hope this helps.

Edit: After testing the "New CB plugin", I see that $(CODEBLOCK) is pointing to a folder with no source (namely the nightly).
The script will get a linker error which can be resolved by adding "$(CODEBLOCKS)" to the seach directory for the linker.
66
Help / Re: Is there any plan to release a new full version after 20.3?
« Last post by MichaelAgarkov on September 13, 2023, 12:29:12 pm »
Is there any guess about the release month?
67
Nightly builds / Re: The 01 September 2023 build (13344) is out.
« Last post by AndyJ on September 13, 2023, 10:16:52 am »
Thank you for the information. Has this really been broken since 2019?

I tried to download the nearest nightly that I could find before 11858 for some testing which was 11825 but unfortunately the wxWidgets files seem to be missing.

Is it possible to revert 11858 from nightly builds until a proper fix is found?

Thanks for the help!
68
General (but related to Code::Blocks) / Re: Is there an instruction list to setup wxWidgets for compiling plugins?
« Last post by MichaelAgarkov on September 12, 2023, 08:00:04 pm »
Alright, thanks a lot for the help! I wish Code::Blocks will become more recognised one day, it's a really good IDE, even if it lacks some small things.
69
I see, thank you for help. I would also like to know if there is a ready and precompiled environment for compiling plugins for the latest stable release (20.03) available for download anywhere, since this seems to be what people would commonly want to do.

A new stable release will be out soon, so you might want to code for that.

See: https://forums.codeblocks.org/index.php/topic,25516.msg173682.html#msg173682 for the latest Nightly build.

There you can download a compiled CodeBlocks, wxWidgets and the compiler that builds both.
70
General (but related to Code::Blocks) / Re: Is there an instruction list to setup wxWidgets for compiling plugins?
« Last post by MichaelAgarkov on September 12, 2023, 03:51:03 pm »
I see, thank you for help. I would also like to know if there is a ready and precompiled environment for compiling plugins for the latest stable release (20.03) available for download anywhere, since this seems to be what people would commonly want to do.
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