Code::Blocks Forums

Developer forums (C::B DEVELOPMENT STRICTLY!) => Contributions to C::B => Topic started by: afrim on May 13, 2015, 07:36:15 am

Title: configuring for OpenGL
Post by: afrim on May 13, 2015, 07:36:15 am
hello guys

i am using linux mint and by reviews i saw that codeblocks can be used for open gl anyone can tell me how to configure please?
Title: Re: configuring for OpenGL
Post by: oBFusCATed on May 13, 2015, 09:15:39 am
As any other library. Search for a tutorial, look in the manual, etc.
Title: Re: configuring for OpenGL
Post by: thomas on May 13, 2015, 11:37:02 am
What exactly do you want to configure, anyway?

OpenGL is almost certainly installed on the system (shaders being used for cinnamon effects and such), and the header file is almost certainly present, too (unless you've manually deleted it).

There's a compileable, working "New OpenGL project" template within Code::Blocks as well as a GLFW template. Apart from maybe having to do something like apt-get install glew if you want to use GLEW, what else could you possibly need to do?