Code::Blocks Forums
User forums => Using Code::Blocks => Topic started by: Revvy on January 31, 2006, 07:38:04 pm
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Is there a reason the build target menu is still cut off in the nightly builds? I see the rest of the menu and "Buil" and then the dragging edge of the menu, so something's not right. I remember reporting this right after RC2 came out, and I've tried opening C::B after deleting both the config and layout files, but no dice.
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Let me guess: win2000?
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I have two build target menus, and both look OK. What exactly is not working correctly in what release / OS?
(http://img392.imageshack.us/img392/3439/buildmen5ul.png)
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Let me guess: win2000?
Yep, 'cause I have the same glitch here at my work PC. MSPaint-butchered screencap follows.
[attachment deleted by admin]
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MSPaint-butchered screencap follows.
Try to save in PNG the next time. :wink:
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Try to save in PNG the next time. :wink:
Not an option with MSPaint. :wink:
[attachment deleted by admin]
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Not an option with MSPaint. :wink:
That's for MSPaint 2000. The MSPaint XP is amazing (:lol:), you can export to PNG and even TIFF.
[attachment deleted by admin]
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Exactly, Windows 2000. I take it that it's not something trivial that's been overlooked?
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Exactly, Windows 2000. I take it that it's not something trivial that's been overlooked?
It's probably a wxAUI fault.
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It happens in my Visual Studio builds too. Haven't had a chance to look into it at all though.
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Exactly, Windows 2000. I take it that it's not something trivial that's been overlooked?
It's probably a wxAUI fault.
It's probably a wxWidgets fault. We had this with wxDockit too. When I searched for it, wxWidgets GetSize() would report wrong dimensions at some point, AFAIR. Only in win2000...
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I see. Anyone posted a bug report @wx?
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I see. Anyone posted a bug report @wx?
I didn't back when I researched it.
As you can see in the posted image, it doesn't calculate the controls' sizes. This bug only appears when using other controls on toolbars, except for toolbar buttons...