-------------- Clean: Debug in controltest (compiler: GNU GCC Compiler)---------------
Cleaned "controltest - Debug"
-------------- Build: Debug in controltest (compiler: GNU GCC Compiler)---------------
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\ControlTest.cpp" -o obj\Debug\ControlTest.o
In file included from C:\Users\My Files\Desktop\controltest\ControlTest.cpp:8:0:
C:\Users\My Files\Desktop\controltest\GameManager.h:17:31: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]
C:\Users\My Files\Desktop\controltest\GameManager.h:18:27: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]
C:\Users\My Files\Desktop\controltest\ControlTest.cpp: In function 'int SDL_main(int, char**)':
C:\Users\My Files\Desktop\controltest\ControlTest.cpp:112:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Enemy.cpp" -o obj\Debug\Enemy.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Functions.cpp" -o obj\Debug\Functions.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\GameManager.cpp" -o obj\Debug\GameManager.o
In file included from C:\Users\My Files\Desktop\controltest\GameManager.cpp:1:0:
C:\Users\My Files\Desktop\controltest\GameManager.h:17:31: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]
C:\Users\My Files\Desktop\controltest\GameManager.h:18:27: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Globals.cpp" -o obj\Debug\Globals.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Node.cpp" -o obj\Debug\Node.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Object.cpp" -o obj\Debug\Object.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\PathFinder.cpp" -o obj\Debug\PathFinder.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Player.cpp" -o obj\Debug\Player.o
C:\Users\My Files\Desktop\controltest\Player.cpp: In member function 'void Player::FireProjectile()':
C:\Users\My Files\Desktop\controltest\Player.cpp:368:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
C:\Users\My Files\Desktop\controltest\Player.cpp: In member function 'void Player::UpdateProjectiles(Uint32)':
C:\Users\My Files\Desktop\controltest\Player.cpp:387:47: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
C:\Users\My Files\Desktop\controltest\Player.cpp: In member function 'void Player::ShowProjectiles()':
C:\Users\My Files\Desktop\controltest\Player.cpp:398:47: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Projectile.cpp" -o obj\Debug\Projectile.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Sprite.cpp" -o obj\Debug\Sprite.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Tile.cpp" -o obj\Debug\Tile.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\TileManager.cpp" -o obj\Debug\TileManager.o
mingw32-g++.exe -Wall -g -I"C:\Users\My Files\SDL-1.2.15\include" -c "C:\Users\My Files\Desktop\controltest\Timer.cpp" -o obj\Debug\Timer.o
mingw32-g++.exe -L"C:\Users\My Files\SDL-1.2.15\lib" -o bin\Debug\controltest.exe obj\Debug\ControlTest.o obj\Debug\Enemy.o obj\Debug\Functions.o obj\Debug\GameManager.o obj\Debug\Globals.o obj\Debug\Node.o obj\Debug\Object.o obj\Debug\PathFinder.o obj\Debug\Player.o obj\Debug\Projectile.o obj\Debug\Sprite.o obj\Debug\Tile.o obj\Debug\TileManager.o obj\Debug\Timer.o -lmingw32 -lSDLmain -lSDL -lSDL_image -lSDL_ttf -lSDL_mixer -mwindows
Process terminated with status 0 (0 minutes, 6 seconds)
0 errors, 8 warnings (0 minutes, 6 seconds)
Is this what you meant by build log?
I do have some other projects that I build as GUIs that work fine, but this one and all the older versions of it I have don't, it's quite strange.
[quote author=dougman link=topic=18211.msg124518#msg124518 date=1375258418]
\Node.o obj\Debug\Object.o obj\Debug\PathFinder.o obj\Debug\Player.o obj\Debug\Projectile.o obj\Debug\Sprite.o obj\Debug\Tile.o obj\Debug\TileManager.o obj\Debug\Timer.o -lmingw32 -lSDLmain -lSDL -lSDL_image -lSDL_ttf -lSDL_mixer -mwindows
Process terminated with status 0 (0 minutes, 6 seconds)
0 errors, 8 warnings (0 minutes, 6 seconds)
[/quote]
there you have... The program is build successfully (beside the 8 warnings).
Does the executable exists? If so, you have a problem in your code.
greetings