Recent Posts

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1
Nightly builds / Re: The 27 April 2024 build (13513) is out.
« Last post by Xaviou on Today at 11:58:04 am »
Hi.

OS X version of this rev can be downloaded from my website.
There is only a macOS-11.6 version.
Note that it is not a notarized version of the application.

32 bits version for Windows can also be found in the same place.

Debian Bookworm and Bullseye (32 and 64 bits) can be installed from my repo
The corresponding unsigned deb files can also be downloaded from the website page linked above.

Ubuntu-22.04 and 23.10 versions can be installed from my ppa

Ubuntu-24.04 failed to build :
Code
Missing build dependencies: libgamin-dev

Regards
Xav'
2
Nightly builds / The 27 April 2024 build (13513) is out.
« Last post by killerbot on Today at 08:12:39 am »
We switched to gcc 13.1.0 (on 04 June 2023) --> download the new wx/mingw dll's see link below

Get the compiler we use here : https://github.com/brechtsanders/winlibs_mingw/releases/download/13.1.0-16.0.5-11.0.0-ucrt-r5/winlibs-x86_64-posix-seh-gcc-13.1.0-mingw-w64ucrt-11.0.0-r5.7z

Get quick announcements through the RSS feed http://www.codeblocks.org/nightly/CodeBlock_RSS.xml

Before you use a nightly make sure you understand how it works.

A link to the unicode windows wxWidget dll(s) for Code::Blocks : https://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/wxmsw32u_gcc_cb_wx324_2D_gcc1310-mingw64.7z
A link to Mingw64 dll's needed by Code::Blocks : http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/Mingw64dlls13.1.0.7z


The 27 April 2024 build is out.
  - Windows :
   http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/2024/CB_20240427_rev13513_win64.7z
  - Linux :
   none

The current SDK version is : 2.25.0

Resolved Fixed:

  • Clangd_client: 1.2.119 24/04/4 Apply Christo warning/error diagnostic msgBox patch (with mods). Thanks Christo
  • mark project workspace to be 32 bit
  • avoid compiler warnings by not using folder not present anymore
  • always update ZIP file (in case resources change)
  • check for nullptr of info window data (layoots/perspectives)
  • applied patch #1470: Make FileSystemWatcher interface optional
  • Clangd_client: 1.2.121 24/04/21 Fix to avoid json throw 302
  • Build: Fix building with autotools after r13437
  • Clangd_client: 1.2.122 24/04/26 Fix stall in "Show call tip" when using clangd Hover request

Regressions/Confirmed/Annoying/Common bugs:


    3
    Announcements / Re: successor of 20.03 available?
    « Last post by killerbot on Today at 08:11:57 am »
    main focus is on stabilizing the clangd plug-in.

    And fix regressions in the before hidden glob feature.
    4
    Help / wxSmith adds the event handler, but the connection is lost immediately
    « Last post by ollydbg on Yesterday at 04:48:05 pm »
    I see some strange issue about using wxSmith to add some event handler.

    Suppose I have a wxButton on the GUI designer, and when I go to the left navigation panel of the wxSmith, to add a new event handler.

    It looks like the event handler function is added to the associated header files and implementation file, that's good, but I soon noticed that the connection between the gui control and the event handler is lost.

    What I need to do is the use the mouse to click on other wxSmith control again, and click back on the previous control again, and in the wxSmith's Events panel, I have to open the list box of the event functions, and select the one I recently added. By doing this, the actual connection between the gui control and event handler is generated, and I see there is a function call statement like:

    Code
    Connect(ID_CHECKBOX1, wxEVT_COMMAND_CHECKBOX_CLICKED, (wxObjectEventFunction)&MyDialog::OnCheckBoxClick);

    is added.

    My question is: do you see the same issue here? I mean why I need some extra steps to bind the control and event handler? It should bind in the first step when I add the event handler.

    Thanks.

    5
    Announcements / Re: successor of 20.03 available?
    « Last post by christo on Yesterday at 04:49:35 am »
    Hi devs, a new release is a good idea since LSP support is added. Now it is not easy to recommend codeblocks to others as most of them gets uninterested when I say they have to use nightly builds
    6
    Announcements / Re: successor of 20.03 available?
    « Last post by blauzahn on April 24, 2024, 12:36:14 pm »
    I am no cb dev. So, it is personal speak. I use the current trunk anyway. Nonetheless, I assume that it will serve as the next release somewhen.
    7
    Announcements / Re: successor of 20.03 available?
    « Last post by Wkerry on April 24, 2024, 11:31:13 am »
    So blauzahn are you speaking for the CB dev team or personal speak?
    8
    Development / Re: Compile error Ubuntu 23.10/24.04
    « Last post by blauzahn on April 24, 2024, 08:00:38 am »
    R13512 builds ok without compile-error under arch-linux x86_64.
    9
    Using Code::Blocks / Re: Auto activating projects in workspace
    « Last post by blauzahn on April 24, 2024, 07:57:44 am »
    I actually like, that cb does not do that. You can activate a project in the workspace panel by double clicking onto it.

    Also: The active file might be referred to by more than 1 project. Keep it simple.

    10
    Announcements / Re: successor of 20.03 available?
    « Last post by blauzahn on April 24, 2024, 07:51:56 am »
    Quote
    Can we expect a new binary release of c::b soon?
    Possibly yes in the not too distant future. Please do not ask, when exactly.
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