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41
Using Code::Blocks / Re: Strange crash
« Last post by Grit Clef on June 09, 2024, 03:02:56 am »
stahta01: GCC 13.2.0 from MSYS2, I'm using the mingw32 port. (I've found that MSYS2 has 32-bit versions once, but it's stopped supporting 32-bit systems since 2021.)
It's very kind of you to try building it! But it's not very easy to reproduce the problem, since it doesn't appear very often.
42
Using Code::Blocks / Re: Strange crash
« Last post by stahta01 on June 08, 2024, 03:38:43 pm »
Grit Clef: What exactly is the compiler you are using? If my old Windows 7 64 bit laptop works still I will try to duplicate the problem.
I am guessing the Compiler might be the cause; so, I wish to test with the exact compiler build you are using.

Tim S.
43
Using Code::Blocks / Re: Strange crash
« Last post by Grit Clef on June 08, 2024, 02:13:57 pm »
Hi,
    This time I want to update my CB build from 13518 to 13525. When I was building CB's core, I suddenly found that CB crashed again when it started to build the target 'AStyle'. The RPT file with debug info is attached, hope it works for you devs!
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General (but related to Code::Blocks) / Re: C++ Code::Blocks Linking Issues
« Last post by stahta01 on June 07, 2024, 09:14:08 pm »
https://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28general%29#Q:_How_do_I_report_a_compilation_problem_on_the_forums.3F

1. Read the error in the build log.
2. Use an Internet Search Engine like Google to find help on the error

Tim S.
45
Future spam added to radar.
46
General (but related to Code::Blocks) / C++ Code::Blocks Linking Issues
« Last post by alonzomint on June 07, 2024, 09:14:44 am »
Hello,
I  write a simple 2D game engine and have run into a problem I can't solve. After having spent hours googling fruitlessly I turn to you in desperation.

I am using Code::Blocks to work on this project and have run into what I think is some kind of linking error. I am getting an "undefined reference" message for my TextureManager::draw() function.

Any advice?
47
Using Code::Blocks / Re: Code::Blocks don't finds my SDL2 libs
« Last post by stahta01 on June 06, 2024, 06:42:54 pm »
I consider the PDF directions to be something that I would never recommend to follow.
Copying files into a good compiler installation is a way to change it into a bad compiler installation.

Edit: See link https://wiki.codeblocks.org/index.php/Global_compiler_variables

Tim S.
48
Using Code::Blocks / Re: Code::Blocks don't finds my SDL2 libs
« Last post by moevenbaer on June 05, 2024, 11:49:31 pm »
For my current solution to get a running SDL2 installation with codeblocks I created a short description as pdf, that works fine to let the sdl2 template work.
One better step would be to know, how to set the $(#sdl2) before creating the sdl2 project (or while, if possible?). But I don't know yet.

So I hope this is helpfull to one other.

Ekkehard
 
49
Using Code::Blocks / Re: Code::Blocks don't finds my SDL2 libs
« Last post by moevenbaer on June 05, 2024, 11:32:08 pm »
Thankyou Tim,
my problem is/was to learn about what this 32/64 really is.
It is (using 32 and 64 in names and x86_64 and i686 and ...) very confusing.
My first goal was to get a code::blocks installation to use c++ console.
My second goal becomes a little bit more problematic. Learning what libs does what was again very confusing.
So I learned, that SDL2 and GLFW make in parts the same (windoing, keyboard, mouse), but SDL2 has additionally an API for 2d graphics.
And looking forward to 3D I learnd that there are different Frameworks (directx, vulcan, opengl, ...)
But I didn't understand how the libs work together (SDL2/GLFWand OpenGL). Now I hope to have an idea about that.
Surfing the Internet there where so many different ways, and I got no one to work. More Confusing was, that there are GlUT, GLEW, GLAD, ... and I don't know today why I do need them and which. The background of GL-function-pointer (GLAD) and so on I didn't understand.

So for now I wanted to figure out a repeatable way to get a C++ IDE with 2D and 3D capabillities. I decided to use SDL2 with Code::Blocks. And now I decide, that I don't want to look back to 32-bit. I have no reason to do so. And the compiler suite doesn't matter. So I use the MinGW only because the block::code installation brings it within.

And for now a hour ago i figured out, that the cbp file stays containing the $(#sdl2) maxcro/variable, allthough i overwritten it with the MinGW folder while sdl2 project creating. Exchage it with full folder path is working. And copying the fitting (i686 or x86_64) SDL2.dll into the bin folders of the project let the main template cpp file run too.
Thank you
Ekkehard

50
Using Code::Blocks / Re: Code::Blocks don't finds my SDL2 libs
« Last post by stahta01 on June 05, 2024, 08:30:56 pm »
You need to stop doing the things you have done! MIXING 32 and 64 bit DOES NOT WORK!

You need to decide what you wish to do!

1. Do you wish to build using 64 bit or 32 bit?
2. Find an compiler or library that matches the bit size you wish to use?
3. Now find either a compiler or library to match the choice in 2?
Note: You can just choose a compiler in step 2 and the build the SDL2 library using that compiler.

Me, assuming windows 10 [or 11] 64 bit, I would install MSys2 MINGW64 GCC and SDL2 and use that for questions 1 to 3.
It [Msys2 SDL2] will take work; but, I can likely help you figure out how to get a simple example to build.

Tim S.
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