Code::Blocks Forums

User forums => Announcements => Topic started by: rickg22 on October 27, 2005, 07:16:31 pm

Title: Official Code::Blocks 1.0 Roadmap
Post by: rickg22 on October 27, 2005, 07:16:31 pm
Here's the official roadmap for CodeBlocks 1.0.

Oct 25, 2005: RC2 released

* Fix bugs that appeared in RC2. (SVN plugin, templates built with GCC...)
* Fix the linux cbp's

Release RC2-update-1?

* Try to use 16x16 buttons in wxSmith.
* Feature freeze - NO NEW FEATURES ADDED - AT ALL! Fix bugs only! (Yes, this goes also for plugins like SVN, wxSmith)
* Test extensively the Project templates
* test the linux cbp's
* Request users to build installation packages for Linux
* Build / cleanup manual in the wiki, handbook, etc.
* Create CHM help files
* Test extensively and compile on linux, windows, with unicode; with and without extra packages like SVN, etc.

Release RC3 VIP preview for developers

* Fix bugs that appeared in this
* Test extensively (yes, again) and compile on linux, windows, with unicode: with and without extra packages like SVN, etc.
* Only fix trivial (font should be 14,px not 16px) or showstopper bugs (i.e. crashes)

Release 1.0-RC3

* Only fix trivial or showstopper bugs

Release 1.0-Final preview for developers

* Only fix showstopper bugs if any.

Release 1.0-Final.

* Prepare website for massive bandwidth invasion (posting coral links, etc)
* Post to slashdot
* Celebrate!
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: rickg22 on November 23, 2005, 07:54:11 pm
Replace all dates with "ASAP". :P
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: 280Z28 on December 14, 2005, 06:10:56 am
Replace all dates with "ASAP". :P

That works, just be careful not to use "when we're ready." I think Cerulean Studios trademarked that one a couple years back.  :o :x :lol:

j/k ;)
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: roland on December 24, 2005, 05:34:20 pm

Release 1.0-Final.

* Prepare website for massive bandwidth invasion (posting coral links, etc)
* Post to slashdot
* Celebrate!

Let's not forget digg :D
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: grunerite on December 31, 2005, 07:35:17 am
Here's the official roadmap for CodeBlocks 1.0.
What is the status of running on OSX? Is it planned, anyone done it yet?
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: takeshimiya on December 31, 2005, 07:54:59 am
What is the status of running on OSX? Is it planned, anyone done it yet?
I don't know if it's planned, I for one will really like to see this port in a future.
The only problem is that there aren't people using OSX. So it's a matter of lack of Apples :)

BTW, I'm pretty sure that if someone donates a Mac to Yiannis it'll be supported in a few weeks :D

Let's see what happens with OS X running on x86. That could bring a few testers :wink:

So far, probably the only real problem of the port are the 3rd party libs used in C::B which aren't ported to Mac OS X yet.
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: thomas on December 31, 2005, 08:18:44 pm
What exactly is used in Code::Blocks that should prevent it from compiling on OS X?
Title: Re: Official Code::Blocks 1.0 Roadmap
Post by: Game_Ender on December 31, 2005, 10:19:36 pm
What exactly is used in Code::Blocks that should prevent it from compiling on OS X?

The loading of the plugins need to be updated so that is supports the OS X naming convention for dynamic libraries.  I also think you have to pass different options to GCC on OS X in order to build dynamic libraries.  If anyone has the ogre source lieing around they can take a look.  It would also probably be best to build an Xcode 2 project file for OS X because you can be more sure of its existence than the proper autotools.