Code::Blocks Forums

User forums => Nightly builds => Topic started by: killerbot on June 10, 2006, 07:16:03 pm

Title: The 10 June 2006 build is out.
Post by: killerbot on June 10, 2006, 07:16:03 pm
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A link to the unicode windows wxWidget dll for Code::Blocks : http://download.berlios.de/codeblocks/wxmsw26u_gcc_cb_wx2.6.3p2.7z

For those who might need this one (when no MingW installed on your system) : the mingw10m.dll : http://download.berlios.de/codeblocks/mingwm10.7z

For support of ansi builds, a link to the ansi windows wxWidget dll (2.6.2) for Code::Blocks : http://download.berlios.de/codeblocks/wxmsw26_gcc_cb.7z

The 10 June 2006 build is out.
  - Windows : http://download.berlios.de/codeblocks/CB_20060610_rev2543_win32.7z
  - Linux :
         http://download.berlios.de/codeblocks/CB_20060610_rev2543_Ubuntu6.06.deb (not yet)
         http://download.berlios.de/codeblocks/CB_20060610_rev2543_fc4+5.rpm


Resolved Fixed:


Regressions/Confirmed/Annoying/Common bugs:


Title: Re: The 10 June 2006 build is out.
Post by: Acki on June 11, 2006, 10:09:48 am
Hi,
I would like to ask if you be so kind to add 2 folding types, please ???

Under menu "Settings\Editor->Folding" you have 3 types to enable/disable folding for.

I would like to have 2 more types:

I know you have many to do, and you're really doing a great job on C::B !!!
But I think this are really needed types, aren't they ???

thx, Acki

Title: Re: The 10 June 2006 build is out.
Post by: thomas on June 11, 2006, 01:38:04 pm
This is unlikely to be implemented any time soon. The gains are rather small, but the work to implement it would be massive.
The code folding options that we offer now are natively supported by wxScintilla's lexers, as they're easy to handle (we only set an option, and the lexer does the rest). If we want to support other folding options, we have to rewrite the lexer code to recognise the class, struct, and namespace keywords and to set the fold level on the lines containing the following braces accordingly. This is not only a lot more complicated than looking for a single '#', it would also mean to modify the wxScintilla sources, which is not good.