Code::Blocks Forums
User forums => Announcements => Topic started by: rickg22 on October 27, 2005, 07:16:31 pm
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Here's the official roadmap for CodeBlocks 1.0.
Oct 25, 2005: RC2 released
* Fix bugs that appeared in RC2. (SVN plugin, templates built with GCC...)
* Fix the linux cbp's
Release RC2-update-1?
* Try to use 16x16 buttons in wxSmith.
* Feature freeze - NO NEW FEATURES ADDED - AT ALL! Fix bugs only! (Yes, this goes also for plugins like SVN, wxSmith)
* Test extensively the Project templates
* test the linux cbp's
* Request users to build installation packages for Linux
* Build / cleanup manual in the wiki, handbook, etc.
* Create CHM help files
* Test extensively and compile on linux, windows, with unicode; with and without extra packages like SVN, etc.
Release RC3 VIP preview for developers
* Fix bugs that appeared in this
* Test extensively (yes, again) and compile on linux, windows, with unicode: with and without extra packages like SVN, etc.
* Only fix trivial (font should be 14,px not 16px) or showstopper bugs (i.e. crashes)
Release 1.0-RC3
* Only fix trivial or showstopper bugs
Release 1.0-Final preview for developers
* Only fix showstopper bugs if any.
Release 1.0-Final.
* Prepare website for massive bandwidth invasion (posting coral links, etc)
* Post to slashdot
* Celebrate!
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Replace all dates with "ASAP". :P
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Replace all dates with "ASAP". :P
That works, just be careful not to use "when we're ready." I think Cerulean Studios trademarked that one a couple years back. :o :x :lol:
j/k ;)
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Release 1.0-Final.
* Prepare website for massive bandwidth invasion (posting coral links, etc)
* Post to slashdot
* Celebrate!
Let's not forget digg :D
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Here's the official roadmap for CodeBlocks 1.0.
What is the status of running on OSX? Is it planned, anyone done it yet?
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What is the status of running on OSX? Is it planned, anyone done it yet?
I don't know if it's planned, I for one will really like to see this port in a future.
The only problem is that there aren't people using OSX. So it's a matter of lack of Apples :)
BTW, I'm pretty sure that if someone donates a Mac to Yiannis it'll be supported in a few weeks :D
Let's see what happens with OS X running on x86. That could bring a few testers :wink:
So far, probably the only real problem of the port are the 3rd party libs used in C::B which aren't ported to Mac OS X yet.
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What exactly is used in Code::Blocks that should prevent it from compiling on OS X?
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What exactly is used in Code::Blocks that should prevent it from compiling on OS X?
The loading of the plugins need to be updated so that is supports the OS X naming convention for dynamic libraries. I also think you have to pass different options to GCC on OS X in order to build dynamic libraries. If anyone has the ogre source lieing around they can take a look. It would also probably be best to build an Xcode 2 project file for OS X because you can be more sure of its existence than the proper autotools.