Code::Blocks Forums

User forums => General (but related to Code::Blocks) => Topic started by: evolutional on February 10, 2005, 11:47:03 am

Title: Debugging Tips / GUI GDB?
Post by: evolutional on February 10, 2005, 11:47:03 am
Hey,

Been playing around with CodeBlocks after you advertised it on Gamedev.net, I must say that I'm impressed so far.

One thing I'm having problems with is the debugging support, mainly there's no graphical front-end to GDB!

Will you be looking to implement such a feature (a la Visual Studio)?
Title: Re: Debugging Tips / GUI GDB?
Post by: prr on February 10, 2005, 12:42:33 pm
Quote from: evolutional
One thing I'm having problems with is the debugging support, mainly there's no graphical front-end to GDB!


There are several graphical front-ends for GBD.
AFAIK most populars under *nix are ddd and insight.

If u are looking for a graphical front-end under windows I suggest u to use the excellent and always updated cygwin build of insight.

walter
Title: Re: Debugging Tips / GUI GDB?
Post by: mandrav on February 10, 2005, 03:49:51 pm
Quote from: evolutional
One thing I'm having problems with is the debugging support, mainly there's no graphical front-end to GDB!

Will you be looking to implement such a feature (a la Visual Studio)?

Never used VisualStudio  :roll:

GDB support is there, although a bit rudimentary. The debugger plugin will get the development focus it needs after the next release (if not earlier :wink: ).

If you 're asking for something specific, please clarify.

Cheers,
Yiannis.
Title: Debugging Tips / GUI GDB?
Post by: mike on February 10, 2005, 04:17:51 pm
Quote
Never used VisualStudio


:-)
That's why the project files for C::B are called ".dsp" and ".dsw" ;-)
Title: Debugging Tips / GUI GDB?
Post by: mandrav on February 10, 2005, 05:54:34 pm
Quote from: mike
Quote
Never used VisualStudio


:-)
That's why the project files for C::B are called ".dsp" and ".dsw" ;-)

...which were contributed by Muhammad Haggag :lol: