Recent Posts

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Help / Using 'ThreadSearch'
« Last post by LETARTARE on Today at 04:23:48 pm »
I'm trying to empty the search string buffer, but I can't!
How do you do it ?
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Help / Re: Debugging problem in a console application with ncurses library
« Last post by Krice on Today at 11:45:26 am »
It appears that by default C::B runs a console application in a xterm terminal. If xterm is not installed the program is not displayed.

Not true. It runs whatever is set in the options for terminal, in Fedora it runs default gnome terminal. I have xterm installed and I'm using it because gnome terminal doesn't have correct 16 EGA colors for the project I'm programming (and I can also set it to 80x24 size which is typical for roguelikes). I think gnome terminal has less than 16 colors in fact, because some text doesn't show when running ncurses project which is using 16 colors. So, if someone has a solution for this I'm waiting, but it's not critical, because you can run your program with gdb from command line and get stack trace in case of crash etc.
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Help / Re: dont parse std::filesystem
« Last post by Miguel Gimenez on July 02, 2025, 10:08:09 am »
Disable the CodeCompletion plugin and install the new Clangd_client plugin, see this.
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General (but related to Code::Blocks) / Re: Problem with Code::Block IDE
« Last post by Miguel Gimenez on July 02, 2025, 10:06:44 am »
Did you install C::B using Flatpak? It is known to block some non-standard folders.
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General (but related to Code::Blocks) / Problem with Code::Block IDE
« Last post by membercatch on July 02, 2025, 05:20:06 am »
I need some assistance with Zorin 16 Core and Code::Blocks IDE in a VMware virtual machine.

I've started working on a program, and it requires a header file called X11/Xmu/WinUtil.h. It is found in the /usr/include/X11/Xmu/ folder after installing the libxmu-dev package, but Code::Blocks appears to be unable to recognize the /usr/include/X11 folder when I attempt to add it to the project's list of includes.
However, it does recognize some of the other folders in the /usr/include directory, but not this one.

So I'm curious what the difference is and the steps required to get Code::Blocks for seeing the X11 folder. What do I need and do to make this work? What is missing?
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Help / Re: dont parse std::filesystem
« Last post by stahta01 on July 01, 2025, 02:32:05 pm »
I do not use the old or new CC code completion.

Link to FAQ; to help you it is normally required to post the Code::Blocks version and Operating System (OS) info.
Edit: MinGW does say Windows; the version likely does not matter; but, whether 64 bit OS does sometime matter when using debugger.

https://wiki.codeblocks.org/index.php/FAQ-Settings#Q:_How_do_I_get_Code_Completion_to_work.3F

Tim S.
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Help / dont parse std::filesystem
« Last post by viewrock on July 01, 2025, 01:30:36 am »
Hello, i try to learn std::filesystem
do this:
compile flag to c++20 iso standart
#include <filesystem>
and when a try std::filesystem:: - i have only       ::__file_clock  in code complection
but all the tutorial examples compile successfully!!!.
I dont understand how to fix code complection to <filesystem>
i use codeblocks with minGW.
ps:: on visual studio all works correctly.
ps2:: std::string is broken too.)
ps3:: Sorry for my English.
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Help / Re: Code blocks does not work with Mac Sequoia
« Last post by Miguel Gimenez on June 30, 2025, 12:42:36 pm »
Future spam added to radar.
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Help / Re: Code blocks does not work with Mac Sequoia
« Last post by peake01 on June 30, 2025, 11:39:16 am »
Safe Mode in Code::Blocks disables some plugins to help troubleshoot issues. When this mode is enabled, plugins needed for debugging, such as GDB, may be disabled, making debugging on the Mac impossible and making it difficult to diagnose errors.
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General (but related to Code::Blocks) / Re: Debug "arrow" too hard to see
« Last post by JimC on June 29, 2025, 07:38:05 pm »
Not quite what I wanted, but definitely an improvement. Thanks!
Not quite what I wanted, but definitely an improvement. Thanks!
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