hey guys,
I'm making a game as a project for the university and I've come across a few problems...
When I compile and execute the project in codeblocks the program is closed during execution, which suggests some logic errors.
That's fine. But when I debug the same project, with no alterations and no breakpoints, the game runs normally, no errors!
How is that possible?
So, that's what I want to know: in what way does debugging a project influence on it's execution?
Does it treat things like memory protection differently?
Thanks!