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Can't find #include files
Veremos:
I have the same problem, although my are already set to Console application.. I am migrating from Xcode to Code::Blocks for Windows users but when I try to compile the file I'm getting the following error:
--- Code: ---ofxCvHaarFinder.h: No such file or directory
--- End code ---
CBP-file in which the file in the path to ofxCvHaarFinder.h is present..
Thanks for your help in advance :)
--- Code: ---<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Gezichtsherkenning" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="addons\;libs\;src\;libs\openframeworks\;libs\openframeworks\app\;libs\openframeworks\communication\;libs\openframeworks\graphics\;libs\openframeworks\sound\;libs\openframeworks\utils\;libs\openframeworks\video\;addons\ofxOpenCV\;addons\ofxOpenCV\src\;libs\faceDetection\;" />
<Build>
<Target title="release">
<Option output="bin\opencvExample" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin" />
<Option object_output="obj\release" />
<Option type="1" />
<Option compiler="gcc" />
</Target>
<Target title="debug">
<Option output="bin\opencvExample_DEBUG" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin" />
<Option object_output="obj\debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wno-multichar" />
<Add directory="..\..\..\libs\glu" />
<Add directory="..\..\..\libs\freeType\include" />
<Add directory="..\..\..\libs\freeType\include\freetype2" />
<Add directory="..\..\..\libs\freeImage" />
<Add directory="..\..\..\libs\quicktime\CIncludes" />
<Add directory="..\..\..\libs\RtAudio" />
<Add directory="..\..\..\libs\fmodex\inc" />
<Add directory="..\..\..\libs\videoInput\include" />
<Add directory="..\..\..\libs\glee\include" />
<Add directory="..\..\..\libs\glut" />
<Add directory="..\..\..\libs\openFrameworks" />
<Add directory="..\..\..\libs\openFrameworks\app" />
<Add directory="..\..\..\libs\openFrameworks\graphics" />
<Add directory="..\..\..\libs\openFrameworks\utils" />
<Add directory="..\..\..\libs\openFrameworks\sound" />
<Add directory="..\..\..\libs\openFrameworks\video" />
<Add directory="..\..\..\libs\openFrameworks\communication" />
<Add directory="..\..\..\addons" />
<Add directory="..\..\..\addons\ofxObjLoader\src" />
<Add directory="..\..\..\addons\ofxDirList\src" />
<Add directory="..\..\..\addons\ofxNetwork\src" />
<Add directory="..\..\..\addons\ofxOpenCv" />
<Add directory="..\..\..\addons\ofxOpenCv\src" />
<Add directory="..\..\..\addons\ofxOpenCv\libs\opencv\include" />
<Add directory="..\..\..\addons\ofxOsc\libs\oscpack\include\ip" />
<Add directory="..\..\..\addons\ofxOsc\libs\oscpack\include\osc" />
<Add directory="..\..\..\addons\ofxOsc\src" />
<Add directory="..\..\..\addons\ofxThread\src" />
<Add directory="..\..\..\addons\ofxVectorMath\src" />
<Add directory="..\..\..\addons\ofxXmlSettings\src" />
<Add directory="..\..\..\addons\ofxXmlSettings\libs" />
<Add directory="..\..\..\addons\ofxVectorGraphics\src" />
<Add directory="..\..\..\addons\ofxVectorGraphics\libs" />
</Compiler>
<Linker>
<Add option="../../../libs/freeImage/FreeImage.lib" />
<Add option="../../../libs/RtAudio/RtAudio.a" />
<Add option="../../../libs/quicktime/Libraries/qtmlClient.lib" />
<Add option="../../../libs/freetype/lib/libfreetype.a" />
<Add option="../../../libs/glut/libglut.a" />
<Add option="../../../libs/videoInput/lib/videoInputLib.a" />
<Add option="../../../libs/fmodex/lib/libfmodex.a" />
<Add option="../../../libs/glee/lib/GLee.lib" />
<Add option="../../../libs/glu/glu32.lib" />
<Add option="../../../addons/ofxOpenCv/libs/opencv/lib/win32/cv.lib" />
<Add option="../../../addons/ofxOpenCv/libs/opencv/lib/win32/cxcore.lib" />
<Add option="..\..\..\addons\ofxOsc\libs\oscpack\lib\win32\oscpack.a" />
<Add option="-lopengl32" />
<Add option="-lglu32" />
<Add option="-ldsound" />
<Add option="-lwinmm" />
<Add option="-ldxguid" />
<Add option="-lstrmbase" />
<Add option="-lstrmiids" />
<Add option="-lz" />
<Add option="-luuid" />
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add option="-lsetupapi" />
<Add option="-lwsock32" />
<Add option="-lws2_32" />
</Linker>
<Unit filename="src\main.cpp">
<Option virtualFolder="src\" />
</Unit>
<Unit filename="src\ofxCvHaarFinder\ofxCvHaarFinder.cpp">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="src\ofxCvHaarFinder\ofxCvHaarFinder.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="src\testApp.cpp">
<Option virtualFolder="src\" />
</Unit>
<Unit filename="src\testApp.h">
<Option virtualFolder="src\" />
</Unit>
<Unit filename="..\..\..\addons\ofAddons.h">
<Option virtualFolder="addons\" />
</Unit>
<Unit filename="..\..\..\addons\ofxCvHaarFinder\ofxCvHaarFinder.cpp">
<Option virtualFolder="libs\faceDetection\" />
</Unit>
<Unit filename="..\..\..\addons\ofxCvHaarFinder\ofxCvHaarFinder.h">
<Option virtualFolder="libs\faceDetection\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvBlob.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvColorImage.cpp">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvColorImage.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvConstants.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvContourFinder.cpp">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvContourFinder.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvFloatImage.cpp">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvFloatImage.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvGrayscaleImage.cpp">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvGrayscaleImage.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvImage.cpp">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvImage.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\addons\ofxOpenCv\src\ofxCvMain.h">
<Option virtualFolder="addons\ofxOpenCV\src\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\app\ofAppGlutGlue.h">
<Option virtualFolder="libs\openframeworks\app\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\app\ofAppRunner.cpp">
<Option virtualFolder="libs\openframeworks\app\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\app\ofAppRunner.h">
<Option virtualFolder="libs\openframeworks\app\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\app\ofSimpleApp.h">
<Option virtualFolder="libs\openframeworks\app\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\communication\ofSerial.cpp">
<Option virtualFolder="libs\openframeworks\communication\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\communication\ofSerial.h">
<Option virtualFolder="libs\openframeworks\communication\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofGraphics.cpp">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofGraphics.h">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofImage.cpp">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofImage.h">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofTexture.cpp">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofTexture.h">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofTrueTypeFont.cpp">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\graphics\ofTrueTypeFont.h">
<Option virtualFolder="libs\openframeworks\graphics\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\ofMain.h">
<Option virtualFolder="libs\openframeworks\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\sound\ofSoundPlayer.cpp">
<Option virtualFolder="libs\openframeworks\sound\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\sound\ofSoundPlayer.h">
<Option virtualFolder="libs\openframeworks\sound\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\sound\ofSoundStream.cpp">
<Option virtualFolder="libs\openframeworks\sound\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\sound\ofSoundStream.h">
<Option virtualFolder="libs\openframeworks\sound\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\utils\ofConstants.h">
<Option virtualFolder="libs\openframeworks\utils\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\utils\ofMath.cpp">
<Option virtualFolder="libs\openframeworks\utils\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\utils\ofMath.h">
<Option virtualFolder="libs\openframeworks\utils\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\utils\ofTypes.h">
<Option virtualFolder="libs\openframeworks\utils\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\utils\ofUtils.cpp">
<Option virtualFolder="libs\openframeworks\utils\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\utils\ofUtils.h">
<Option virtualFolder="libs\openframeworks\utils\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\video\ofQtUtils.cpp">
<Option virtualFolder="libs\openframeworks\video\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\video\ofQtUtils.h">
<Option virtualFolder="libs\openframeworks\video\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\video\ofVideoGrabber.cpp">
<Option virtualFolder="libs\openframeworks\video\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\video\ofVideoGrabber.h">
<Option virtualFolder="libs\openframeworks\video\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\video\ofVideoPlayer.cpp">
<Option virtualFolder="libs\openframeworks\video\" />
</Unit>
<Unit filename="..\..\..\libs\openFrameworks\video\ofVideoPlayer.h">
<Option virtualFolder="libs\openframeworks\video\" />
</Unit>
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
--- End code ---
MortenMacFly:
--- Quote from: Veremos on December 01, 2008, 02:26:55 pm ---CBP-file in which the file in the path to ofxCvHaarFinder.h is present..
--- End quote ---
It is not. You need to pass the path to the header file to the compiler using the compiler include path in the project's build options. It's not enough to "tell" C::B only where the header file is. The compiler needs to know, too.
Jenna:
It seems you have many files added twice to your project, one time in a directoy below your projects root dir (e.g. "src\ofxCvHaarFinder\ofxCvHaarFinder.h") and once in a directory outside your projects directory-structure (e.g. "..\..\..\addons\ofxCvHaarFinder\ofxCvHaarFinder.h").
Which one is the right ?
None of your search dirs points to a directory inside your project.
The first thing would be to clean up your project, so that you only use files belonging to it, remove all others, the set up your search dirs correctly to the paths you use, e.g. " src\ofxCvHaarFinder\" if you use "#include ofxCvHaarFinder.h", or just "src" if you use "#include ofxCvHaarFinder\ofxCvHaarFinder.h". If header and source file are in the same directory no search path is needed.
If you need to have files with the same name inside your project, it's not so easy to set it up correctly, so that cpp-files always find the correct headers.
Veremos:
Setting the search dir, and some cleaning work indeed, did the job. Thanks a LOT for your quick reply! :D
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