I think it's time to prepare for the immigration Laughing but I have some questions again friends !
1.I want to use C::B for game programming and I want to know is C::B integrated to my tools ? (I use GLFW and Horde3D and both of them are similar to windows api to use (They are DLL files) then I want to integrate OpenAL , ENET and Scripting languages such as Python and LUA .)
2.For game programming the fastest code execution is very important. Does the MinGW provide this , or I must to use another compiler ? (Please post some benchmarks of MinGW and MSVC compiled code execution speeds)
3.Which choice is the best , depending on your experiences ?
-Using the offical C::B 8.02 with it's integrated MinGW 3.4.5, wxWidgets and Debugger.
-Using the C::B nightly builds ; If the answer is true which nightly build is most stable and which components I must to download separately such as MinGW , Debugger , wxWidgets and ... and at last how to integrate them.
-Do you have any other ideas ?
4.Is it possible to use Assembly and SSE codes with the C::B ?
Thank you very much