User forums > Using Code::Blocks
Various questions and feedback...
MortenMacFly:
--- Quote from: Funto on July 18, 2008, 05:49:03 pm ---As for code completion, in fact we use GLEW (GL Extension Wrangler, [...]
--- End quote ---
Erm... my fault again (seems not my day today - I have wrong the second time... :-(). I will try and see what's happening... stay tuned... ;-)
Funto:
killerbot >> yeah, nice feature, thanks for the advice :) But as you say, it lacks the keyboard shortcut, and we still have to double-click on the file's name after finding it ^^
MortenMacFly >> lol, no problem, you couldn't guess this ^^ Thanks for your help :)
MortenMacFly:
--- Quote from: MortenMacFly on July 18, 2008, 10:16:51 pm ---
--- Quote from: Funto on July 18, 2008, 05:49:03 pm ---As for code completion, in fact we use GLEW (GL Extension Wrangler, [...]
--- End quote ---
I will try and see what's happening... stay tuned... ;-)
--- End quote ---
Ok - I had some minutes time and looked into. But I can't see it's failing. CC reports GLEW methods / macros just fine... (see the screenshot attached)...?! I used the latest GLEW available on Win32... :?: :shock:
[attachment deleted by admin]
Funto:
Effectively, it seems to work...
Perhaps it's because you use the SVN version ?
Nevertheless, making it possible to specify a particular file to code completion would be a good solution I think ^^
As for me, code completion worked when I added glew.h to the project...
Another thing : when I make a mistake in OpenGL, and the error is in glew.h, Code::Blocks makes several seconds to open glew.h ; I don't know why, but parsing glew.h is very hard for C::B...
Thanks for your help :)
dje:
This link has nothing to do here.
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