Author Topic: Code Blocks Visual Studio 2005  (Read 3937 times)

Offline aditya_v

  • Single posting newcomer
  • *
  • Posts: 9
Code Blocks Visual Studio 2005
« on: July 10, 2008, 06:37:34 pm »
Hi all,

I had been using visual studio 2005 professional for opengl development for sometime now. However, i tried code blocks and it blown me away. However, a lot of my code uses libraries that don't compile with mingw even after a lot of hacking.

So i was wondering whether i can use the existing Visual Studio compiler( installed with VS05 ) with Code::blocks? It would be great help.

Offline aditya_v

  • Single posting newcomer
  • *
  • Posts: 9
Re: Code Blocks Visual Studio 2005
« Reply #1 on: July 10, 2008, 07:04:51 pm »
Well, i just got it working finally, would post a small guide for this soon.

Currently i am getting a huge amount of text in the log window but the program compiles successfully. ( yaay!! )

Are there some default switches that have to be enabled?
in VS, my very simple project is built using these
Code
/Od /I "C:\Documents and Settings\Aditya Vishwakarma\Desktop\adis\opengl\Customs\include\freetype2" /D "GLFW_DLL" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /nologo /c /Wp64 /ZI /TP /errorReport:prompt