I'd like to know if full menus with their associated menu items can be created using wxSmith exclusively via the GUI interface. Neither the "Tools" menu bar at the bottom of the wxSmith GUI interface window or the C::B main "wxSmith" menu supply a selection to add a "wxMenuItem" object to a menu object in the C::B "Resource" window. Additionally, none of the current documentation on C::B, or wxSmith appears to even address menu creation at all. I've also looked at the code in the samples, and they work, but I see no obvious way to manipulate the sample code using wxSmith.
I've also tried "copying" (ctrl-C) and "pasting" (ctrl-V) the default wxMenuItem objects, "About" and "Quit" that are supplied automatically when a new Frame based project is created, but without any luck. These wxMenuItem objects won't duplicate, so I can't just make a copy in the GUI editor's resource window and change the necessary properties. Incidently, this would be a nice feature if the editor could be made to work this way.
Now, back to the main issue. At this point, any menu support my code contains is coded purely by hand using the wxWidgets classes: "wxMenuBar", "wxMenu", and "wxMenuItem". This appears to be my only option at the moment. I'd really like to use the wxSmith GUI to build menus visually, tweaking the appropriate properties as required, rather than "hand-code" all of my application's menu support.
Any help would be greatly appreciated.
Thanks.