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Code::Blocks unusable on Mac OS X 10.4

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atari_eric:
Mind you, I have used both the Linux and Windows versions of this program for a few months, and I otherwise think it's a great program, but:

The Mac OS X build of Code::Blocks is completely unusable.

It takes a good few minutes to even load up - even XCode boots up faster (I'm trying to find a lighter weight IDE, not more bloatware), and this is after I delete the truckful of unnecessary plugins you have deemed to have pre-installed.  It takes *5 seconds* just for the setup page to come up - and the "OK" butons are off the bottom of the screen!  It doesn't help that the completely unnecessary menu graphics take up a quarter of the screen...

It is a real shame to see a program with such potential become riddled with such quality-critical bugs.  I am a professional programmer myself, and I if a project I was working on put out a "big" release such as this with bugs as bad as these, my team would not only be fired on the spot, but blacklisted from the industry to make sure they either learned their lesson, or starved on the street regretting their incompetence.

I am assuming the reason the Mac build is how it is is because there are few (if any) Mac programmers contributing to the project.  I wish I was more skilled at Mac programming (and had more free time) as I'd rather fix a problem, rather than just complain about it.  I only hope that this post calls attention to the state of the Mac build so that other Mac programmers can make this program the work of art it should be.

Good Luck,
Eric.

afb:

--- Quote from: atari_eric on March 11, 2008, 08:41:11 am ---I am assuming the reason the Mac build is how it is is because there are few (if any) Mac programmers contributing to the project.  I wish I was more skilled at Mac programming (and had more free time) as I'd rather fix a problem, rather than just complain about it.  I only hope that this post calls attention to the state of the Mac build so that other Mac programmers can make this program the work of art it should be.
--- End quote ---

You are right about the number of Mac users and developers...

But your quality-critical bug list seems to be something like:

* It is too slow to use, especially when initially starting up
* It has too many plugins (currently everything is included)
* It runs poorly on a smaller screen (was only tested on 17")
Doesn't really give too much to go on for development, does it ?
Beyond "make it faster", and "test the UI with more screen sizes"

_Andrey_:

--- Quote from: atari_eric on March 11, 2008, 08:41:11 am ---The Mac OS X build of Code::Blocks is completely unusable.

--- End quote ---

You right, Code::Blocks for Mack OS X not usable at this moment. Previously i use XCode, then try to switch to Code::Blocks. But i think that i should switch back to XCode.

Code::Blocks works fine on Windows and Linux only :(

Auria:
Yeah the mac version will need more work. I considered contributing some time ago, but then wxScintilla (and wxAUI in general) is so awful slow on my computer (on mac mostly, on linux it's a bit better, though still not as fast as XCode), I finally gave up on it since I knew I wouldn't use it. Not sure what makes wxScintilla so slow on mac, it would need profiling - also not sure what makes it so slow to open

I personnaly didn't really have any problems with size, yet I have a small screen with low resolution... anyway that's not really a C::B problem, all programs will look like that if your screen is not as big as needed for your work (even though, I agree many dialogs would need improved layout and do not currently fit)


--- Quote ---I am a professional programmer myself, and I if a project I was working on put out a "big" release such as this with bugs as bad as these, my team would not only be fired on the spot, but blacklisted from the industry to make sure they either learned their lesson, or starved on the street regretting their incompetence.

--- End quote ---

Come on, that's close to trolling. Your project is obviously not developed by volunteers in their free time - no comparison is possible.

Seronis:
I have a friend who teaches various computer courses at my old highschool that is always looking for new stuff.  I've suggested C::B in the past but it was rejected as there was no official release to base classwork from.  With this past months release I was thinking if bringing it up again as I've noticed quite consistant improvements non stop since I've been using C::B.  Problem is i use linux and windows and the school is almost entirely OS X (only the finance classes use windows, and no linux at all).

I literally havent used a mac in nearly 15 years so have no clue what kind of issues they would have.  The setup instructions seem straight forward enough, but is C::Bs performance really so bad on the new apples?  Could any additional Mac users please put in some comments on your good and bad experiences when using C::B?  Id love to be able to link to the list of responses so that my friend would be able to make an informed decision rather than myself just saying "it works great on XP and Ubuntu".

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