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Bug in SDL project wizard?
Barking_Mad:
--- Quote from: mkborregaard on November 08, 2007, 08:38:54 pm ---I have a consistent problem trying to launch SDL projects in code::blocks.
When asked to specify the folder in which I have placed SDL, I get the error: "The folder seems valid, but this wizard could not find the file SDL.h in it".
The file is in there, in a subfolder ("include"). Is this a problem with the wizard?
--- End quote ---
CB Checks the include directory inside the specified SDL base directory (or root), but if you do as i did and unzip the SDL files as theyr are packaged, they will be placed in SDL_root\include\SDL, CB doesn't recognise them there. I copied them out to SDL_root\include and SDL templates and projects seem to run fine.
EDIT: Just read the better solution 2 posts up :P
Derdonn:
We are in March 2010 and the bug is still there in the SDL wizard : The first time I launched the wizard, a panel opened asking me to specify the search directories for SDL lib. I thought if I leave them empty it will select the default settings. These default setting are probably wrong and now this extra panel never shows up again.
I had to duplicate the header files both in include/. and include/sdl/. to fix the problem and keep my former projects working.
It's not a big deal but all theses bugs in CB Wizards always discouraged me from using CodeBlocks despite I'm glad this tool exists.
stahta01:
The patch I used about 6 to 12 months ago; feel free to submit to BerliOS with your name on it; I do not have the time and energy to test & maintain patches.
Note, It needs tested to verify it still works and was never tested on Linux.
Tim S.
--- Code: ---Index: src/plugins/scriptedwizard/resources/sdl/wizard.script
===================================================================
--- src/plugins/scriptedwizard/resources/sdl/wizard.script (revision 5680)
+++ src/plugins/scriptedwizard/resources/sdl/wizard.script (working copy)
@@ -47,8 +47,15 @@
local dir_nomacro_inc = GetCompilerIncludeDir(dir, SDLPathDefault, SDLPathDefaultInc);
if (dir_nomacro_inc.IsEmpty())
return false;
- if (!VerifyFile(dir_nomacro_inc, _T("SDL.h"), _T("SDL's include")))
- return false;
+
+ if (!IO.FileExists(dir_nomacro_inc + wxFILE_SEP_PATH + _T("SDL.h")))
+ {
+ if (VerifyFile(dir_nomacro_inc, _T("SDL/SDL.h"), _T("SDL's include")))
+ SDLPathDefaultInc = SDLPathDefaultInc + _T("/SDL");
+ else
+ return false;
+ }
+
// verify library dependencies
local dir_nomacro_lib = GetCompilerLibDir(dir, SDLPathDefault, SDLPathDefaultLib);
--- End code ---
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