User forums > General (but related to Code::Blocks)
GCC 4.2.1 binary release for mingw is available from MINGW
thomas:
I used the Dwarf2 version with the whatever-version-binutils that I'm using with my 3.4.5.
First, I edited CC and CPP in build/msw/config.gcc as this should actually be the correct way. Of course it didn't work... lol... now thinking about it, I didn't honestly expect it to work either, that would have been the first painless wxWidgets build :P
But seriously, as this failed, I just renamed the -dw2.exe files, and it worked nicely. Compiling wxWidgets gives about 300,000 compiler warnings, as usual, but hey... compiling Code::Blocks gives about 2000 warnings (almost all of them from wxWidgets). But hey, it works great otherwise :)
killerbot:
--- Quote ---compiling Code::Blocks gives about 2000 warnings (almost all of them from wxWidgets)
--- End quote ---
f***, holy crap, I hope those wx guys will do something about their warnings some day.
thomas:
It's mostly about WXDLLEXPORT, WXDLLIMPEXP, WXDLLIMPEXP_SCI, and WXDLLIMPEXP_PG.
I have no idea what we need them for, anyway (or if at all?). Since we don't do any dynamic loading, I think those should be not needed at all? The linker should figure out a symbol if it's not exported, too... shouldn't it?
Anyway, that's what triggers the "attribute blah blah cannot blah" style error.
dwmcqueen:
So our the nightly builds going to move to 4.2.1 anytime soon ;)
insert_coin():
Maybe it is not the correct place for this question, but does anyone know how to link mingwm10.dll statically?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version