User forums > Using Code::Blocks
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Game_Ender:
Yeah well C++ and portable build systems aren't really simple or easy. That's the reason there are many new projects, commercial and open source, which are trying to make it easier. Sometimes just editing a text file is easier than clicking through a bunch of menus. You might want to give things like CMake, Scons, or Premake another try.
RJP Computing:
Premake is a good replacement for the "configure" step in "configure & make". I really think it is the simplest and most elegant solution, but I realize that it is kind of a personal taste. I use it for many projects, big and small. It works great in Linux and Windows.
Game_Ender:
Premake does look very good but it lacks Mac support, so while attempting to combine the best of Both CMake (ability to generate native build files) and Scons (uses a "real" language) it falls short of being a complete solution because of the lack of that support.
RJP Computing:
--- Quote from: Game_Ender on July 28, 2007, 12:48:04 am ---Premake does look very good but it lacks Mac support,
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--- End quote ---
You are incorrect. It supports Mac OSX and it has for as long as I have used it. (At least a year)
Mac OSX download
some examples in the documentation:
Variables defined for Mac OSX
It will support Code::Blocks projects and Make files for sure. I know this because a project I work on uses Premake and it has been reported that it works fine in Mac OSX.
FYI.
Game_Ender:
It doesn't create Xcode project files, so it basically doesn't support mac any better than Scons does. The point I am trying to make is, there is no native build file generator that use a nice powerful language. Premake and CMake are very close, I just hope they get there.
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