User forums > General (but related to Code::Blocks)

How can I step in to STL code

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jpazarzis:
Hi all,
evaluating CodeBlocks, the first issue that came up is how can I step in STL code in debug mode.
More than this but I think related to it, is how the compiler knows about the physical location (directory path) of the STL path? (in the compiler settings i could not find any setting although I found that the STL header files exist under C:\Program Files\CodeBlocks\include\c++\3.4.4 in a standard WinXP installation)

Thanks for any help

JohnP

Roman:
Man, don't really sure if I got what's your problem but:

Simply push shift-f7 on something like std::sort(begin, end) and You get a long journey through the STL implementation crap.

Personally I would prefer to avoid passing through stl containers code when pressing shift-f7 - that would be a feature request to (don't really know - GDB or C::B).

How compiler knows where STL resides - it simply knows the relative path from the executables )

Regards,
Roman

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