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Version 1.0-RC1 released!

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mandrav:
After quite some time (2+ months) since the last release, we 're happy to announce the availability of version 1.0-ReleaseCandidate1!
Many enhancements and bug-fixes are contained in this release.

Here are the major changes since 1.0-FinalBeta:
[*] Compiler support for OpenWatcom
[*] Environment variables can be set per target/project or globally. Can be used anywhere in the build process (include dirs, link dirs, output filenames, etc).
[*] Improved gcc warnings/errors parsing (thanks to tiwag).
[*] Various configuration enhancements.
[*] Auto-hide function for message pane.
[*] Editors are now notebook pages (bye-bye MDI).
[*] Convenient "Start here" page with links to common tasks.
[*] Find in files :)
[*] Ability to add files to project recursively.
[*] External dependencies can be checked against additional files (specified by user), instead of only with target's output file (very usefull for commands-only targets).
[*] Optional single-instance check.
[*] Fixes in Dev-C++ project files import.
[*] Fixes in MSVC project files import.
[*] Editor smart as-you-type indentation (auto-indent when opening/closing brace).
[*] Syntax highlighting support moved to files. Currently supported are:
   - C/C++
   - Windows resources
   - HTML/XML/XSL (by rickg22)
   - Lua scripts
   - GameMonkey scripts
   - Hitach H8 ASM (by tiwag)
  User can add easily support for more languages (guide will be posted soon).
[*] Many GDB debugger updates (most by kjliew)
   - GDB breakpoints on constructrs/destructors
   - Step-into can start debugging session
   - Step-out function to continue until the end of the current block {}.
[*] Workspace tree now keeps its state after rebuilding.
[*] Updated AStyle plugin to use astyle-1.17.0-dev (by ceniza).
[*] Comment/uncomment/toggle are now 3 separate functions.
[*] New project template for QT4.
[*] New project template for Ogre3D.
[*] Single file compile (not belonging to a project).
[*] DevPaks support.
[/list]

We hope you enjoy this release!

On behalf of the Code::Blocks Team,
Yiannis.

Insubordinate:
Congratulations!

> Auto-hide function for message pane.

Yay! It's the first time I've tried asking for a feature in an open source program (or any program for that matter)
and here it is! What a nice feeling it gives.

>  Editor smart as-you-type indentation (auto-indent when opening/closing brace).

This one I forgot how I much I missed from VC.

Thanks a bunch, your work is greatly appreciated.
Hope I'll be able to contribute some time.

And I must say, this new forum is a joy to use.

kagerato:
I noticed the core binaries (codeblocks.exe and codeblocks.dll) in this release are more than twice the size of Ceniza's snapshot from a few days ago.  My guess was that they're compiled with debugging symbols, and some poking around with my hex editor seems to confirm that.

Did you build these as debugging intentionally, as habit, or something else?

In any case, it's great to see a new "official" release.

mandrav:

--- Quote from: kagerato on July 25, 2005, 11:54:56 pm ---I noticed the core binaries (codeblocks.exe and codeblocks.dll) in this release are more than twice the size of Ceniza's snapshot from a few days ago.  My guess was that they're compiled with debugging symbols, and some poking around with my hex editor seems to confirm that.
--- End quote ---

Until 1.0 is finalized, we don't build optimized versions.
Also, ceniza's binaries are UPX'd IIRC.

Yiannis.

Funto:
Wow....great :)
Tabbed editing, auto-indentation, find in files and auto-hide for the message pane all are features I thought they were missing, I see that we share the same ideas :)

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