I just downloaded and installed Code::Blocks, and so far, it looks amazing! Before I get to my problem (which I think I already know the answer to), please let me say thanks for your hard work in providing a great free tool!
Anyway, I installed CB and MinGW (into default directories). One HUGE benefit that CB seems to have is importing projects from different formats. I have MSVC6.0, but there are some .vcproj's I'd like to use, but the available conversion utilities leave much to be desired.
For a point of reference, the project in question is a port of the Quake game engine.
The import seems to go fine. I go into the project options and ensure MinGW is selected, and the directories are correct. On compile I was just seeing several red errors, and it wouldn't compile. I thought there might be a config error, but I created a generic win32 shell, and it compiled fine. I went back to the game project and tried it again. On closer inspection, one of the errors was something like:
"winsock.lib not found"
Sure enough, it isn't in the MinGW libraries. So I'm assuming I need to install the MS Windows Platform SDK. Correct?
As I'm a hobbyist, and not a programmer, another silly question. Is the VC2003Toolkit strictly .NET based, or will it compile traditional C++ code? I have the Toolkit, and could go that route as well.