Author Topic: compiling non c/c++ thingsin codeblocks  (Read 5159 times)

Offline jarro_2783

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compiling non c/c++ thingsin codeblocks
« on: March 07, 2007, 12:30:51 am »
How feasible would it be to write a plugin that runs flex or bison or some other tool on certain project files? At the moment I've got it running a separate makefile in pre build steps, but it slows things down a bit because it has to go through the makefile each time. I'm wondering if it's possible to integrate a bunch of other programs and file types into codeblocks.