User forums > Using Code::Blocks
Code completion + OGRE
iceberk:
I have the folowing code
--- Code: ---#include "ExampleApplication.h"
class TutorialApplication : public ExampleApplication
{
protected:
public:
TutorialApplication()
{
}
~TutorialApplication()
{
}
protected:
void createScene(void)
{
mSceneMgr->setAmbientLight(ColourValue(0.7, 1, 1));
}
};
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
int main(int argc, char **argv)
#endif
{
// Create application object
TutorialApplication app;
try {
app.go();
} catch( Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
fprintf(stderr, "An exception has occured: %s\n",
e.getFullDescription().c_str());
#endif
}
return 0;
}
--- End code ---
When i'm writing "mSceneMgr->"(or "ap."), code completion displays nothing. Why?
OS: Windows XP
Code::Blocks version: svn build rev 3592
Code completion settings:
Code completion - only "Automatically launch..." checked
C/C++ parser - all checked
Symbol browser - only "Automatically expand namespaces" checked
iceberk:
Ok, problem is solved by adding following line :o
--- Code: ---using namespace Ogre;
--- End code ---
I suggest this line should be added to Ogre's template
san:
This may solve the problem for windows users perhaps... but I'm on Ubuntu Linux and the problem still occurs.
mandrav:
--- Quote from: san on February 14, 2007, 12:31:18 pm ---This may solve the problem for windows users perhaps... but I'm on Ubuntu Linux and the problem still occurs.
--- End quote ---
For linux, things are a little different because we use shell scripts to configure the project for Ogre (e.g. "pkg-config --cflags OGRE"). For this reason, the C/C++ parser doesn't know where to find the files.
To help the parser find (and parse) the files, add OGRE's include dir in "Project->Properties->C/C++ parser options". Save your project, close and re-open it and then it should work.
san:
Thanks for the fast reply!
For future reference:
I added this path "/somewhere/ogrenew/OgreMain/include" at the location you suggested and restarted code::blocks. That in combination with the following line makes code completion work!
--- Code: ---using namespace Ogre;
--- End code ---
It would be nice if the Ogre examples also were there for linux (now new users need to modify them by hand).. but other than that I'm very pleased!
Thanks,
San
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