User forums > Nightly builds
The 02 february 2007 build is out.
(1/1)
killerbot:
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A link to the unicode windows wxWidget dll for Code::Blocks : http://prdownload.berlios.de/codeblocks/wxmsw26u_gcc_cb_wx2.6.3p2.7z
To fix the menu alignment bug introduced in wx 2.6.3 [windows only bug] we have patched wx ourselves, and that results in the following alternative dll : http://prdownload.berlios.de/codeblocks/wxmsw26u_gcc_cb_wx2.6.3p2AndCbPatch_version3.7z
For those who might need this one (when no MingW installed on your system) : the mingw10m.dll : http://prdownload.berlios.de/codeblocks/mingwm10.7z
For support of ansi builds, a link to the ansi windows wxWidget dll for Code::Blocks : http://prdownload.berlios.de/codeblocks/wxmsw26_gcc_cb_wx2.6.3p2.7z
The 02 February 2007 build is out.
- Windows : http://prdownload.berlios.de/codeblocks/CB_20070202_rev3562_win32.7z
- Linux :
http://prdownload.berlios.de/codeblocks/CB_20070202_rev3562_Ubuntu6.xx.deb
http://prdownload.berlios.de/codeblocks/CB_20070202_rev3562_suse100+101.i586.rpm (not yet)
http://prdownload.berlios.de/codeblocks/CB_20070202_rev3562_fc4+5.i586.rpm (not yet)
Resolved Fixed:
* AStyle plugin: don't try to format a file that is read-only
* wxSmith: fixed bug in wxWidgetsGUIAppAdoptingDlg (file selector used wxOPEN instead of wxSAVE)
* Fixed bug with resource files not being compiled, in some cases
* Warning message added in wxWidgets Project wizard for Empty Projects with PCH support and Some code-cleanup
Regressions/Confirmed/Annoying/Common bugs:
* toolbar-images-not-changing-state (is a wx problem/Win XP problem)
* menu items with icon not correctly aligned (since wx263) (is fixed with our special wx263/wx28 dll)
biniou:
This is nice when compiling goes so smooth !
Now, let use it ;) ...
Once again thanks for this great tool :D
xee:
First, let me thank you for such a great IDE, it's my favorite.
second, there's a problem that I've been facing since 33xx or something, not sure, with some compiler options, I can't compile my application, is there anyway to view the build environment(INCLUDE and LIB paths) and the compilation command, note that I'm using VC++ Toolkit 2003(I prefer it to Express because of the SxS crap they introduced)?
another thing, on my machine and using this build, when I create a new console application project and use VC++ Toolkit as the compiler, the output project fails to build successfully with the following error
--- Code: ---libcpd.lib(xdebug.obj):: error LNK2019: unresolved external symbol __malloc_dbg referenced in function "void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
libcpd.lib(_tolower.obj):: error LNK2001: unresolved external symbol __malloc_dbg
libcpd.lib(xdebug.obj):: error LNK2019: unresolved external symbol __free_dbg referenced in function "void __cdecl operator delete(void *,struct std::_DebugHeapTag_t const &,char *,int)" (??3@YAXPAXABU_DebugHeapTag_t@std@@PADH@Z)
.\test3.exe:: fatal error LNK1120: 2 unresolved externals
:: === Build finished: 4 errors, 10 warnings ===
--- End code ---
as soon as I check the compiler option /ML or /MLd, and then rebuild, it builds successfully.
when I leave C::B open for a while(probably when it tries to autosave), I get this error
--- Code: ---Failed to copy the file 'D:\My Documents\CodeBlocks Projects\test3\test3.layout' to 'D:\My Documents\CodeBlocks Projects\test3\test3.layout.temp' (error 2: the system cannot find the file specified.)
--- End code ---
in a messagebox
Just a thought, shouldn't a project automatically rebuild(instead of building) the next time I try to build after changing compiler options?
Pecan:
--- Quote from: xee on February 04, 2007, 03:13:43 am ---... is there anyway to view the build environment(INCLUDE and LIB paths) and the compilation command, note that I'm using VC++ Toolkit 2003(I prefer it to Express because of the SxS crap they introduced)?
...
--- End quote ---
//-- Full Compile Logging --
Main Menu->Settings->Compiler and Debugger->"Other"->Compiler logging = "Full command line".
Biplab:
--- Quote from: xee on February 04, 2007, 03:13:43 am ---First, let me thank you for such a great IDE, it's my favorite.
second, there's a problem that I've been facing since 33xx or something, not sure, with some compiler options, I can't compile my application, is there anyway to view the build environment(INCLUDE and LIB paths) and the compilation command, note that I'm using VC++ Toolkit 2003(I prefer it to Express because of the SxS crap they introduced)?
another thing, on my machine and using this build, when I create a new console application project and use VC++ Toolkit as the compiler, the output project fails to build successfully with the following error
--- Code: ---libcpd.lib(xdebug.obj):: error LNK2019: unresolved external symbol __malloc_dbg referenced in function "void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
libcpd.lib(_tolower.obj):: error LNK2001: unresolved external symbol __malloc_dbg
libcpd.lib(xdebug.obj):: error LNK2019: unresolved external symbol __free_dbg referenced in function "void __cdecl operator delete(void *,struct std::_DebugHeapTag_t const &,char *,int)" (??3@YAXPAXABU_DebugHeapTag_t@std@@PADH@Z)
.\test3.exe:: fatal error LNK1120: 2 unresolved externals
:: === Build finished: 4 errors, 10 warnings ===
--- End code ---
as soon as I check the compiler option /ML or /MLd, and then rebuild, it builds successfully.
--- End quote ---
Bug fixed, committed in revision 3567.
New Features:
* Ability to select Static-Single-threaded / Dynamic-Multi-threaded CRT type from wizard for MSVC 7.1.At the end of Console Wizard a message box will popup in case MSVC 7.1 is selected. Read the message carefully and select a option. :)
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