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Just getting it set up w/wxWidgets...
FlyingIsFun1217:
Ok, downloaded the nightly.
When I try and run the exe though, I get:
--- Quote ---This application has failed to start because wxmsw26u_gcc_cb.dll was not found. Re-installing the application may fix this problem.
--- End quote ---
How can I get it running?
Thanks again!
FlyingIsFun1217
FlyingIsFun1217:
Nevermind, I was being an idiot.
I'll try it out now.
FlyingIsFun1217 :)
Biplab:
Download the following two files.
--- Quote ---http://prdownload.berlios.de/codeblocks/wxmsw26u_gcc_cb_wx2.6.3p2AndCbPatch_version3.7z
--- End quote ---
and
--- Quote ---http://prdownload.berlios.de/codeblocks/mingwm10.7z
--- End quote ---
Extract them in the folder where you find the codeblocks.exe file. :)
FlyingIsFun1217:
Yeah, done and done. Heck, I even got far enough to be able to build a project that was created using wxDev-C++. Of course, I just deleted the files in the newly created wxWidgets project, etc.
What I would really like to know is: When installing wxWidgets through wxPack, I can choose to install the GCC libs and/or the dll. Obviously, the dll is MUCH smaller, and would be much better suited for my 20 gb hard drive. Is there a way I can get Code::Blocks to use the wxWidgets dll to compile a program? Or is that what "Use wxWidgets DLL" is going to do?
Also (edit), I installed the minGW compiler so that I could uninstall the CodeBlocks RC, but now I just get the error "\mingw\lib\crt2.o:crt1.c:(.text+0x16a):: undefined reference to `__cpu_features_init'
:: === Build finished: 1 errors, 0 warnings ===". What do I need to change?
Thanks again!
FlyingIsFun1217
Biplab:
--- Quote from: FlyingIsFun1217 on February 02, 2007, 12:48:39 am ---Is there a way I can get Code::Blocks to use the wxWidgets dll to compile a program? Or is that what "Use wxWidgets DLL" is going to do?
--- End quote ---
You are right. Select that option.
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