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Can't compile my app anymore
fusion:
Hmm strange...
// Create the script engine
mEngine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
if( mEngine == 0 )
{
std::cout << "Failed to create script engine." << std::endl;
return -1;
}
When I comment out this code everything works and links fine. My def file has alot more entries then.
I never had such a problem before.
stahta01:
--- Quote from: fusion on December 22, 2006, 07:50:11 pm ---Hmm strange...
// Create the script engine
mEngine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
if( mEngine == 0 )
{
std::cout << "Failed to create script engine." << std::endl;
return -1;
}
When I comment out this code everything works and links fine. My def file has alot more entries then.
I never had such a problem before.
--- End quote ---
I do NOT think ANGELSCRIPT is used in the nightly builds.
Tim S
fusion:
Hmm if I understand you correctly, I can't use Angelscript in my projects with codeblocks?
I'm using angelscript in my own project wich has nothing todo with codeblock ( its just my ide ).
sethjackson:
You can use AngelScript with C::B....
fusion:
I think i didn't express myself right. stahta01 I'm not trying to compile codeblocks, I'm trying to compile my own project wich uses angelscript. It sounds to me like you are thinking I'm trying to use angelscript to compile codeblocks.
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