Hey mandrav and Rick....I'm back! :wink:
Thanks for all your hard work!
As you both are aware, I have had difficulty in using the feature to import projects from MSVC 6.0 or 2003.NET. In looking over the errors, it appears to be an issue with the actual import function. A project that compiles fine in MSVC 2003.NET Std, will give numerous errors when trying to compile with MinGW (issues with MSVC specific switches in the compile process?), and when compiling with MSVC 2003 Toolkit, it compiles, but dies on the linking.
As a point of reference...although I have dabbled with programming for years, I am an absolute complete idiot when it comes to fully understanding the command line compile process. Yet I think I probably am good representation of many of the newbies that get into Quake game engine programming. Many, like me, get into the Quake engine as their motivation to learn programming. Therefore, I believe, in order for C::B to take off with the masses, in addition to meeting the needs of established programmers, it will be very important that someone who has never programmed before can just installed C::B w/MinGW (or MSVC 2003 Toolkit), download whatever source code, and have it compile just as it would if using MSVC 2003 itself (probably the majority of source projects available for download are obviously created with MSVC).
If anyone has web resources they know of that would help me to understand makefile's, the command line compile process with switches, and exactly how either C::B or MSVC uses it's project files, that would be great.
I'll be happy to be your guinea pig in any way that helps for ironing out the import difficulties. Just let me know what I can do. I think you already have it, but if you want code to test with, you can download my Tremor project (it uses MSVC 2003, while the others use MSVC 6.0) at:
http://tremor.quakedev.comCheers!