Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
Patches to compile and link C::B against wxWidgets 2.8.0
Game_Ender:
Hmm, can it be updated to the one currently in 2.8, the 2.8 wxAUI has the wxAUI notebook which gives you some level of tearable tabs.
David Perfors:
It is possible to try it... ;) Those tabs are really amazing.
Aren't the toolbars new as well?
stahta01:
--- Quote from: Game_Ender on December 20, 2006, 07:38:34 am ---Hmm, can it be updated to the one currently in 2.8, the 2.8 wxAUI has the wxAUI notebook which gives you some level of tearable tabs.
--- End quote ---
[ Patch #1730 ] wxaui patch for wxWidgets 2.8 Submitted By: stahta01 based on afb work.
https://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=1730&group_id=5358
The above patch changes it to using the wxaui in wxWidgets 2.8, if I understand it correctly afb wrote it and I just modified it for the release version of 2.8.0.
Tim S
sethjackson:
--- Quote from: Game_Ender on December 20, 2006, 07:38:34 am ---Hmm, can it be updated to the one currently in 2.8, the 2.8 wxAUI has the wxAUI notebook which gives you some level of tearable tabs.
--- End quote ---
Tearable tabs? How?
--- Quote from: mispunt on December 20, 2006, 07:40:05 am ---It is possible to try it... ;) Those tabs are really amazing.
Aren't the toolbars new as well?
--- End quote ---
Yeah the tabs are kewl. :)
New toolbars? Hmm didn't see that......... It would be kewl if we had a wxAuiToolbar or something..
Game_Ender:
The quickest way to see it is to download wxPython 2.8 and its demos. There is a new wxAUI class called wxAUINotebook (wxWidgets needs to learn namespaces). Basically every frame becomes a notebook and you can move them between panes, or "tear" one out and create its own pane. The only thing they don't do currently is become floating windows. That for later releases.
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