Developer forums (C::B DEVELOPMENT STRICTLY!) > Development

Will patches to compile and link C::B against wxWidgets 2.7.1 be accepted?

<< < (4/18) > >>

afb:
Found the code in src/mac/corefoundation/utilsexc_cf.cpp.
They set up a background thread to poll for process termination.

Doesn't look impossible to backport, maybe we can even add it
as an add-on outside of patching the main wxWidgets library ?

afb:
Yup, that was it! I guess it could at least make it into a wx 2.6.3pl3,
if there shouldn't be any more "real" 2.6 releases for some reason ?

Here it is, anyway:
http://www.algonet.se/~afb/wx/wxWidgets-killpoll.patch

takeshimiya:

--- Quote from: afb on November 01, 2006, 08:29:08 pm ---Found the code in src/mac/corefoundation/utilsexc_cf.cpp.
They set up a background thread to poll for process termination.

Doesn't look impossible to backport, maybe we can even add it
as an add-on outside of patching the main wxWidgets library ?

--- End quote ---
Yes it would be possible (cbExecute() or something like), however I prefer instead not wait for that and have a working C::B now, and at a later time, due to Tim patches use the 2.8 branch which contains lots and lots of improvements for Mac

takeshimiya:

--- Quote from: afb on November 01, 2006, 08:37:16 pm ---Yup, that was it! I guess it could at least make it into a wx 2.6.3pl3,
if there shouldn't be any more "real" 2.6 releases for some reason ?

Here it is, anyway:
http://www.algonet.se/~afb/wx/wxWidgets-killpoll.patch

--- End quote ---
That's really great,
one last thing, can you upload a dmg to berlios? I can't wait to use it finally :D

thomas:

--- Quote from: afb on November 01, 2006, 07:03:32 pm ---
--- Quote ---One reason might be that wxExecute hangs on Mac OS X Intel
using wx 2.6.3, while it works just fine when using wx 2.7.1...

--- End quote ---
On second thought this is a lame reason. Might as well work
around the bug on wx 2.6.3, or wait until the 2.6.4 release...

--- End quote ---
On a third thought, we might not use wxExecute at all any more... :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version