User forums > Nightly builds

The 09 october 2006 build is out.

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takeshimiya:

--- Quote from: thomas on October 10, 2006, 07:12:05 pm ---you should ask yourself if there is the possibility that something is wrong with your code

--- End quote ---
as we can see from the screenshot, it is really hard to tell what is "normal", because he seems to be editing the map of a game, not source code. :P

lubos:
yea its just a map *.txt file. im not so stupid to have 600 colls at one line in my code :) but im think its good to have 600 cols at map file which is wide 100 tiles so i have it nice organized and i think too its nice to edit all files in one editor :pp thanks

takeshimiya:

--- Quote from: lubos on October 10, 2006, 07:39:24 pm ---yea its just a map *.txt file. im not so stupid to have 600 colls at one line in my code :) but im think its good to have 600 cols at map file which is wide 100 tiles so i have it nice organized and i think too its nice to edit all files in one editor :pp thanks

--- End quote ---
Yes it would be nice to edit all files in the same editor. As it is a limitation of Scintilla (maybe a compile-time option exists), you can create a proper simple map editor as a Code::Blocks editor plugin and take it as an exercise.  :P

lubos:
heh could be nice to teach something new :p

Sagrer:
i did not downloaded latest nightbuilds, so i post here - with this build when CodeCompletion plugin is on (and wxWidgets headers are avialable CodeCompletion see them) - when i open this project (look in attachment) - first it begin to parse source (CPU indicator shows that processor works) and then - CodeBlocks dies without any error messages.

only in Ubuntu 6.06

when i open this project in WindowsXP - works fine.

[attachment deleted by admin]

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