User forums > Nightly builds

The 25 september 2006 build is out.

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bugmenot:
Hi

Are there any plans to improve the code completion features?

E.g.

If I type...


--- Code: ---MessageBox(

--- End code ---

...will I get a tooltip popping up telling me what variables the function requires?

And if I type…


--- Code: ---WNDCLASSEX wincl;
wincl.

--- End code ---

…will I get another tooltip popping up telling me what functions I can choose from?

For me this is a very important feature. I have tried Relo IDE (http://www.fifsoft.com/relo/) and that does some of it, but it looks like the project is dead. I also tried Dev-C++ but code completion does not work and that project is dead. The new free Borland IDE (http://www.turboexplorer.com/) is bloated and for several functions you need to find the Borland equivalents. Finally I tried Visual C++ Express, but there was a lot of fiddling involved there in just getting the damn thing to work with Win32.

Thanks, and well done in what you have accomplished so far.

P.S – Any plans to include a Win32 visual resource editor and proper documentation. ( I know I can use the MSDN but the computer I do my C++ development on does not have a Internet connection.) E.g. I only just found out about the _makepath() function and it would be great if CB had some C++ documentation. (Any one know of any good documentation downloads that would cover this (I already have the Win32 reference manual)). Thanks a lot.

darus:
Hi everybody.

I've just started with Code::Blocks. I downloaded this build and installed MinGW. But right from the start I've faced a wxSmith problem. CB cannot open file "MainFrame.wxs", which it has created. When trying to open it, message "Couldn't load resource data" appers, and instead of some form, only small blank square is visible in form editor.

Editing the form is no good either. Form suddenly dissapers when adding controls to it, it cannot be resized, etc.

Is wxSmith supposed to work in this build?

Sorry, but I'm completely new to CB, so don't know if wxSmith is implicitly assumed non-working :)

shantanu_gadgil:
Hi Game_Ender,
I too had switched off ALL the plugins, just to see if it was the plugins which was causing CB to crash. With all plugins OFF (except Compiler) CB would run fine without crashing.

With code-completion ON, the above problem persists, but I have not been able to bring through a use-case of _how big_ a project needs to be exactly for CB to successfully crash!

The code-completion thing is what I am kinda happy about, but now am saddened that, that would be plugin I will have to keep switched OFF. Oh well...

Cheers,
Shantanu

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