User forums > Nightly builds
The 16 september 2006 build will NOT be out.
C D Tamhankar:
--- Quote from: mispunt on September 18, 2006, 07:49:41 pm ---
--- Quote from: jarro_2783 on September 18, 2006, 01:25:42 pm ---
--- Quote from: C D Tamhankar on September 17, 2006, 06:21:45 pm ---For effective utilization of developed code and also proper testing of code .... there should be 3-4 commits per week. Otherwise there is toooo much pressure on developers to complete commits.
--- End quote ---
lol, for a project I'm working on we just commit whenever. Sometimes I've commited almost 10 times in one day.
--- End quote ---
Sometimes I commit once in the month :P then development is going very slow ;)
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Mr. Mispunt ...
I have different views on number of commits and speed.
I feel commits & development speed has no direct relations.
Number of commits entirely depends on the development stage of the package and complication level of the logic.
For last 8-10 yrs, I do not encourage my team members to commit more than once a day unless its very very essential. And every team member commits ( normally ) at a specific time. And my team has rarely crossed the deadline. And over the period we have realized that, less commits has not affected to completion of the assignment.
You style of working has to equally good, as you all are achieving, what you have planned. I have all praise for you all !!!
(I was not interested in distracting you all, so I was not replying. But, I am replying today because there are no commits for last 2 days.)
David Perfors:
--- Quote from: C D Tamhankar on September 27, 2006, 10:03:49 pm ---Mr. Mispunt ...
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Wow, I am called mr. :P I can't believe it ;)
But since there are no rules about committing. But in this opensource world, people are committing changes when one or more bug(s) is fixed or a new feature is implemented. So it is up to the developer to deside when there is a commit. I know that Yiannis is testing features for a few days sometimes before he is committing it.
Beside that, this project doesn't have any deadlines, so the devs are not crossing that line :P
(To be honnest, I think I am not fully understanding all the talk ;) keep that in mind...)
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